Try even out the value of haste and mastery and come back with your results. Because my own results have been different from that with haste just slightly ahead.
Edit: Here's my results http://i.imgur.com/SAysc7z.jpg
Last edited by Bonkura; 2013-02-28 at 06:41 PM.
I mean HC Elegon, the LoS wall really screws them up.
I said the pet dies during Attenuation, not because the boss hits it instead of the tank. Our tanks take warlock portals to the next platform, and I obviously put my pet on the echo instead of following the actual boss. It never actually dies when we're DPSing the Echo, whenever it has died we were on the actual boss.
There's a new version available on their site now - http://code.google.com/p/simulationcraft/
"AURAS, BLESSINGS, AND SEALS"
"MIND CONTROL"
"RAGE: As warriors deal or take damage, their rage grows"
"STANCES: By changing their stance during battle, warriors can adjust their focus in combat, dealing greater damage, defending more carefully... or striking a balance between the two."
"TOTEMS: Shaman can choose to deploy a wide array of different totems, each providing allies with a unique effect, including... faster attacks, and more."
How much of that crap is actually up to date...?
Went with 10.5k haste, 4.5k mastery, statratings still: int: 1.0 mastery: 0.55 haste: 0.58.
1k Dps more compared to the regular reforge sim before. I will go full haste with observer this evening, just for the lolz. Will be demo when 5.2 hits anyway. (wish they fixed the felguard bug already..)
I think there's merit in your argument, but I think you're perhaps overstating just how much movement or errors will cause DPS loss, especially while we have KJC in it's present form. Pets do have issues in certain circumstances, and they do require management in most encounters. Overall, I really don't think there's all that much in it, and which will have the most impact will vary from encounter to encounter.
The nerf in and of itself though is broadly because Sac is just straight up too powerful for Affliction on live - so much so that nerfing it has led to a need to buff Haunt to compensate so using a pet can actually keep up and hit the target figures. I think that's the bigger point people are missing.
So you're suggesting the answer to poor encounter mechanics is a talent to avoid them, rather than to fix the encounter mechanics? Warlocks are not the only class with pet using specs (Hunters don't even have a no-pet option) so I don't think Sac is the answer to that, or that those encounters are the reason for Sac to be in the game.
Fair enough, but c'mon....as a warlock veteran the class has spent much more of its time as a "pet class" than not. Demons / minions have always been something that was somewhat unique about the class or defined it. What we do with those minions is another issue.
I've enjoyed being petless, don't get me wrong, for many of the reasons cited in this thread. I'd even say it's been rather refreshing.
That being said, I take some little issue with the idea that warlocks aren't a "pet class" and don't think it's the end of the world if we go back to using them again. Despite it being nice, I'm far more used to micromanaging my pet than I am being without it.
But just as a point in case, this whole change smells exactly the same as it did back in what, patch 3.0-ish? Everyone sac'd their pet and Blizzard took issue with it because it was overpowered and didn't line up with their collective vision of the class. Seems awfully familiar.
Last edited by Nemah; 2013-02-28 at 07:06 PM.
I think you are getting somewhere. This is EXACTLY. WHY. NOBODY(which have their main goal of actually doing a lot of dps). wants to be forced back to use the pets. Blizz simply do not fix fight mechanics. We are almost done with 5.1 and they still haven't fixed pet/doomguard bug on Elegon, amazing isn't it?
I'm not arguing with you, sir. Though I have to admit I enjoyed my warlock in Cata (though I've mostly enjoyed my warlock for several years now), the class has the dubious honor of being one of the most tweaked / messed with classes in the game. Why? Who knows. Though I have my moments, I'm not arrogant enough to say that I know what to do with Blizzard's intellectual property better than they do.
Maybe I've just become complacent in my warlock old age. The class being screwed with is nothing new and not surprising anymore. I've just settled into wait and see mode.
After heroic testing on the most recent build as destro / demo, I find myself pretty happy with where locks will end up in 5.2. With the three specs so close, you can respec for the encounter if you wanted to, and play the spec to it's strengths.
That and 4 pc t15 demo is rebonkers.
They did however fix Majordomo and the ICC buff issues quite quickly. The Doomguard thing effects you regardless of talent build, so that's something else entirely but I believe the Infernal works fine, if for less damage (but more than none if the DG bugs). But yeah, "this encounter causes my pet to bug" is, and always will be an encounter, not class design issue because it is something more than Warlocks need fixed.
And yeah, no need to invoke a majority, everybody or nobody. What everyone supposedly thinks, even if you had evidence to support it, doesn't actually mean anything.
We were in pretty good shape in Wrath though to be fair, and we weren't the only victims in Cataclysm - anyone with an active sub suffered, the whole expansion was just a rush job of sucky filler content. And of the issues we did have as a class, pets were pretty low down the list (and again those we did have with them were not confined to Warlocks).
To the people claiming that we shouldn't play a lock if we didn't want a pet class, please just stop. Wanting to play a lock and not use a demon has been a part of our class for much longer than GoSac has existed.
I rolled a lock in vanilla. I leveled to 60 by Demo-Saccing a VW for the HP regen boost (after the first 5 points in Improved Corruption tbf - go go 2 sec cast time). I raided MC/BWL as DemoSac-Destro. I leveled to 70 with a sacced succubus + DoTs. I raided Kara/SSC as SM/Ruin with a pet finally! Ofc he was on passive the entire time as a Dark Pact bitch. I raided BT Destro with a sacced succubus.
Locks as as a pet class was really introduced in LK. Some of us have played a LONG time without a pet, and we were thrilled about having that option again. If pets weren't so clunky ("pet travelling time, getting stuck, not attacking") I'd be OK with them. Give all our pets the hunter speed boosts, change their attack patterns so they attack the target from any angle instead of trying to find its ass, and treat all attacks that pets do as if they were behind the target - as a starter list anyway. Until then, I'll gladly take my GoSac at equal dps to GoSxx thank you.