Originally Posted by
Kildragon
But they don't... Mages fall over after any kind of damage, and really are kind of useless after the second Ice Block is forced, which is hilariously easy since they have no passive damage reduction whatsoever. Honestly, any kind of quick swap to a Mage while the healer is CC'ed and he has to block. Other classes aren't that great in survivability either. DK's get swapped to and die instantly, Rets have shit for survivability, Boomkins get tunneled all day, Enhance AND Elemental Shamans just get shit on, Rogues die as soon as Cloak is down, and the only real survival CD that Hunters have is Deterrence. The most durable classes are SPriest and Warriors, which *gasp* are also two of the strongest classes in game right now.
So I guess you're right, if you're comparing Warlocks to those two classes, yes we don't have much in terms of survivability. But last I checked, Warriors were getting a hefty nerf on Defensive Stance and SPriest healing is getting nerfed, on top of Dispersion being able to be locked out now.
As for our own survivability, way to go overboard in an attempt to make a point. Back in Wrath we had some negligible amount of extra amour from DA, received 30% extra heals and if glyphed took 25% less damage while Soul Link was up. No defensive CDs, no instant fear, nothing. Just those two things. DA wasn't even on 100% of the time, and getting caught in a CC chain while sitting in Fel Armor meant you were fucked royally. The passive heal from Corruption damage was nice, but it rarely saved lives and did nothing if you were swapped on. Sure, we had some more passive defenses back then, but people really like to look at the past with rose tinted glasses.
If you want to look at the actual numbers, as of 5.2, we will have lost 15% passive damage reduction, getting 10% from Fel Armor down from the 25% from Soul Link. We lost 20% healing taken, getting 10% from Fel Armor down from the 30% from talented DA. We can still glyph Corruption for the Siphon Life, although it's not quite as strong and lastly we lost the minor heal from Haunt. We gained 10% extra health, our level 15 tier, our level 45 tier, Unending Resolve, and Healthstones that actually heal for something now.
So overall, our survivability really isn't that bad at all. We lost some passives but we gained some active CDs. I for one welcome the change, although I do wish we would get our old Soul Link back to provide some kind of passive damage reduction in the tier where the two other choices are active damage reduction.