OkSo someone please give GC an out...
GC
you're fired
How's that for an out?
OkSo someone please give GC an out...
GC
you're fired
How's that for an out?
Glyph of Inner Will: Inner Will no longer adds a movement speed buff. Instead it gives you -20% movement speed, and allows the use of Vampiric Touch and Mind Flay while moving.
This way, you would have to blow a GCD on switching to Inner Will (and back), lose the 10% spell power from Inner Fire and gain a movement speed debuff. You would also have to stop in order to cast Mind Blast.
Sort of like a mix of KJC and the old aspect of the fox. Don't think it seems too overpowered.. Maybe slightly in PvP, which I do not play, so I can't really tell whats broken and whats not ^^. It would probably also have to replace the current Mind Flay glyph.
No one would use it. The decreased movement speed would get you killed in many situations. Example: HM Bladelord with Attenuation or anything on HM Wind Lord or HM Spirit Kings. Other times it would just take too long to do the motions you would already be in place to start casting again. So far the best solution I have heard was to allow us to cast Mind Sear on the move. GC talks about classes being unique. Give us that. AoE on the move.
I have been chosen by the big metal hand in the sky!
Could you please read the post being responding? At the very end, it was said to be from a pve pov. And also, whats with the strange hostility? You cool cause you talk down to people on the interwebs?
---------- Post added 2013-02-12 at 01:24 AM ----------
It may need to be tweaked slightly.. But the idea is that we do not get something overpowered, and that its a choice you have to make. So it wont end up as dumb as the current warlock/hunter casting on the move abilities.
To me, part of what makes a good caster is being able to plan ahead, taking small steps towards your final destination between instants/GCDs.
Last edited by mmoc771d918182; 2013-02-12 at 12:43 AM.
First of all don't put words in peoples mouths, it comes back at you.Could you please read the post being responding? At the very end, it was said to be from a pve pov. And also, whats with the strange hostility? You cool cause you talk down to people on the interwebs?
Secondly your suggestion just becomes stance dancing which blizzard does not want. It would also be redundant because every time you move you will switching to inner will, then why not make it baseline? Lastly when you move in PvE for a longer period of time it's to get out of bad stuff, -20% movement speed nobody would do it, it would be safer to spam pain.
In PvP that's just plain stupid, nobody would use it because combined with snares it would be a death trap and there would be exactly NO POINT at moving at 30% speed trying to cast something. If they make it so it wouldn't stack then what's the point of having the movement debuff.
Words
in
your
mouth
I'm sorry what word was put into anyones mouth again? I tried to make a suggestion, and suggested something which I though sounded cool. And you came back with what seemed to me like a very arrogant answer.
No, it does not. 10dps is better then 0 dps. Surprised I have to point this out
:P
Casting on the move isn't really needed in PvE. Like, at all.
Foot in your mouth :-) Blizzard wishes to encourage stance, and chakra, dancing for that matter.
What's wrong with arrogance? I do it all the time.
Shadow has DoTs ticking, a spammable instant, Shadow Word: Death (glyphed), short cast from Mind Blast, and procs. Damage while moving is not zero. It's not as good as other specs by far, but it's far from zero. 10 dps > 0 dps.
As I was pointing out though, Scorch while moving is less dps than actual damage being done while standing still. Giving Mind Flay a free pass of "here, cast while moving" effectively means Shadow only has to stop to refresh VTs, or non-proc Mind Blasts, and can stay mobile the other 85% of the rotation, and yeah that just doesn't work. There needs to be a cost of casting while moving. Scorch means less damage than what it would have been otherwise (Arcane Blast prior to fire exclusive, Fireball otherwise), glyphing Unleashed Lightning means that you're doing less standstill DPS than you would if you didn't glyph it.
Surprised I have to point these out. Again.
I'm really glad we agree on this point though.Casting on the move isn't really needed in PvE. Like, at all.
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Totally agree.. Actually said this several times when its been discussed in the past. And no, its not just been discussed for pvp reasons..
Personally I think no casters should be able to cast on the move. In a PvE enviroment anyway. I just doesnt feel right...
But as it was being discussed anyway, I thought I'd just tip in.
Last edited by Aleaa; 2013-02-12 at 04:41 AM.
Next patch, we won't be able to spam SWP on the move because in most cases we will have the 100% crit trinket, and we will not want to override a SWP that will always crit(so + SA and potential refresh with 2p). So we will actually lose dps on the move next patch. So having mindsear castable on the move would be great actually:P
That Chakra tweet... I can already see it. "Chakra power", maximum of 5, changing Chakras requires you to spend all of them. You generate 1 Chakra Power every 6 seconds, PvP bonus reduces that to 1/1s.
Changes nothing, but at least it's official now. 2 expansions later, PvP bonus is made baseline. After another two, it's removed entirely.
I also thought that crit and mastery updated dynamically but apparently this is only the case for boomkin, every other spec has their dot stats snapshot-ed at landing. This was tested by a couple of people on ptr. Thought spell and haste work the same for every one(snapshot at landing).
Last edited by mmocfc3a103b64; 2013-02-12 at 12:44 PM.
Banging my head on the table now...didn't think for one second when I tweeted that, he'd then respond about it being a 'resource'! I just hope some members here can tweet a reply to his nonsense and get a better outcome.Originally Posted by Blizzard Entertainment