I really hope they continue with Frostfell and Nights of the Dead, I think SOE is better than most at making those holiday events.
Why is it lame?The fact that it seems like you'll have to farm materials to build stuff in Landmark is incredibly lame. Amazingly lame. "I don't even want to install this game anymore" levels of lame.
I just don't get developers. It's like they have zero faith in their own game ideas.
Landmark's gameplay process involves mechanical persistence. SOE never claimed Landmark was devoid of game mechanics.
Lol EQL without farming mats. Would be boring as fuck.
Yeahhhhh...
The half the "fun" of building is gather the rare materials to build it.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
We need more interactive crafting in games, not the generic "forge X" and wait 10 minutes to finish bull crap.
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
Your reply doesn't explain anything.
What neat idea?
How is gathering/crafting materials counter to this undefined "neat" idea?
What statement(s) did SOE make which suggest(ed) Landmark would have no gameplay mechanics?
As far as we know, those mechanics are additional.True, but I thought the mechanics would be...you know...movement, jumping, the "combat lite" that was mentioned. Not gating the creative process behind farming. The hell is that?
Like what, QTEs? Those get really boring really fast.
Even if they made a somewhat unique cutting (Think Metal Gear Solid Vengeance cutting) system for materials, grinding, polishing, etc... How much fun would you have before you started to say "Screw it, just automatically create everything for me in X amount of time" because you need to make 20 tons of stone for a huge castle and you had to do each damn piece individually (Think 1 stone = 20 pounds).
One can do that. I am still not sure what outline you have for the gameplay mechanics being in contra to building and exploration.
EQN:L is standalone.This is sort of like that. Landmark is separate from EQ:N and I thought it was that way for a reason.
In EQN one would not be building, staking claims or emphasize gameplay mechanisms which promote construction & exploration in a limited segment of the game space.
I dont grasp where the source of confusion in the conflux of two desperate ideas.
Using tools similar to those of the developers for virtual shaping of the game space is not an express mechanism. Nor would it be necessarily inhibited by a gameplay mechanic. Per se.It doesn't even make sense in a product where they explicitly said that you'd pretty much be using "the same tools the developers used".
There is no correlation between the two.
As yet, we are unclear on what the modus for Landmark will be. Though it was not a reasonable assumption to believe Landmark was a free building game sans rules.That just doesn't sound like fun at all. I can't envision myself having a creative idea or spark and saying, "I can't wait to log in and farm stone for X amount of time before I can start creating!!"
To the contrary, SOE were quite frank in stating that Landmark would be a game and have gameplay. Which by logic and practicality, must have rules and limitations. Which is to say that while one can have software which allows free construction within a virtual space that it would not necessity be a game were it not given limitation defined by a set of circumstantial rules.
I think a lot will come down to the scope of farming. Like in their recent stream the guy built a basic castle thingy, that shouldn't take all too long to farm stone wise with a max level mining pick. For myself, it's just a diversion while I wait for EQN. I hope they add a maya like hot box!
Yes, and I asked you why it was lame. As in, why is it feeble &/or uninspired. Which you answered by saying something about timesinks and a vague term of "neat idea".
Now, I do agree falling back on timesink play mechanics is lame in the sense of lacking or being in a state of relative dullness. However I wanted to outline rather specifically what aspects of [proposed] play mechanics are counter or incongruous to Landmark.
As of what we know presently, crafting and gathering mechanics are right in line with the tempo of Landmark. Which is looking to be more "game-y" the more SOE show of it.
I snipped your post for brevity.
Just move on then since you obviously hate the idea so much.
Of course a building game is going to have resource gathering/crafting/exploration.
Fuck I want to play this game and get the $100 pack but no Mac support...
I don't think there was any point with Landmark that they didn't say you would be collecting materials to craft with. If you missed that, you weren't paying attention then. And collecting materials and building is exactly how Minecraft is set up. Sure, they eventually added a free build mode or whatever, but the original design of the game was about collecting what you used to craft. Hence Mine. Craft.
And unless you want very specific looks, I highly doubt collecting resources will be all that onerous.
*scratches head* Well I guess I never assumed that myself. It's a pre-alpha build being shown off by a developer -- I automatically assume they're going to be set for god-mode with unlimited resources to show off the engine.