I think the solution they will aim for is an account-wide bank vault, similar to the storage chest in Diablo 3.
If they could introduce account-wide gold pools along with this, I'd be tres heureux.
I think the solution they will aim for is an account-wide bank vault, similar to the storage chest in Diablo 3.
If they could introduce account-wide gold pools along with this, I'd be tres heureux.
Originally Posted by Marjane Satrapi
Step 1: Make A Heirlooms an "achievement" on its own, Kind of like the Pet battle Achieve Page, Once you buy them once you gain the "achievement" but have it reward no points just the gear so people don't feel the need to grind it.
Step 2: Make an "Heirloom Bifröst" Vendor (Bifröst fits since they will be moving between Realms, and can be linked to the Titans because of Norse mythology influence)
Step 3: Make the Items cost nothing from this Vendor since you already have bought them once, but only obtainable once you have the Account bound-achievement much like Field Marshal gear being only available once you have the Field Marshal Achievement.
Step 4: ???
Step 5 Profit.
And there is your answer. Everything in these steps is already currently in place in the game and has no "Technical Hurdles". Seems more like Blizzards way of making people Stay Subscribed longer by having to level new Characters slower, or being greedy by wanting to force people to Sever xfer to send heirlooms to a new server they wish to play on.
Mail and the transfer of items i could see as being a difficult hurdle but i have heard mentioned a interface option that would take note when you bought a item one of the boa pieces and would clear you for obtaining the item on any realm would be a lot more reasonable for them to create . Without a doubt they as a company make more money to not fix this small PR flare that has the attention of very few people but in all honesty i think a non combat pet like the cinder kitten made them more money in a hour than disgruntled people transfering alts loaded with boa's did all year . Love when they gave us 1 more character per realm like really 1 more ... i have been playing for 7 years and ended up deleting a toon with heroic dragon soul kills (which doesn't say much.) but more than anything yes the just stop with the requests we are not gonna do anything so just shutup type feedback was less than in the holiday spirit .
I didn't say it would need years to make it happen but again it isn't as easy as you think. As said you could use the achievement system to get the items to every toon but then every toon would get every heirloom you purchased so that a priest would get plate and leather and so on and when you get all heirlooms by mail a lot of people will probably feel forced to use them on a new character. So it's possible but it would be a dirty solution to the problem.
Usable interface. You could do that to create items (like the caged pets) and that are then removed from that list. So the question would be, how do I add items to the interface? Right click will equip the item and holding down a modifier key is probably too complicated for players. So you would have to add a slot where you put the item and suddenly you have something completely new where nobody knows if that is possible.
Itembuffs instead of items. How should these buffs work? A combination from the challenge mode buff that alters your itemlevel and an experience buff? What will happen to low level balancing when you apply an itemlevel buff to your equipped items? You would again need to swap items in and out to get the stats you need and I can see a lot of balancing issues. Experience buff should be easier to balance.
As you see they could make it happen but new problems would appear and it would still not solve the problem that you can't mail other characters on other realms so only a small percentage from the people moaning will stop.
Blizzard also says the game is not balanced around low levels, I see no reason why someone having multiple lvl 49's with Heirlooms should even matter. They are Worthless past lvl 80/85 so what is the real gamebreaking feature of being able to have multiple Heirlooms on Alts.
From a programmer's standpoint:
Easiest solution that comes to mind (far from optimal, but works), is to make a small app/website feature that lets you take certain BoA items from one character and adds them to a different character of yours. They already have API to pull items from game DB to the website, destroying and recreating items is already (obviously) there too. This would take me, a single programer, a week of work tops.
From Blizzard's standpoint (can only guess):
We think our players are too stupid to use features described above. We need to come up with as simple tool as possible.
Do you really need to come to every thread that is negative about WoW and wave your Rift flag?
Can you imagine how YOU would fell if people did that in the rift forums?
Can we PLEASE not turn every single thread into a game vs game thread.
You also make is sound like Rift does EVERY SINGLE thing the players want you do know this not true right?
Games vs game posts are not allowed for a reasons and almost every single post you make in the wow section is "Look how amazing Rift is and how crap WoW is" (you do know we can see through your "other game" comments right? when your signature is all "OMFG RIFT IS AMAZING!!!!!!! OMFG")
Last edited by mmoc3dde1cb131; 2012-12-26 at 10:08 AM. Reason: spelling!
I just wish they'd make void storage cross-character and cross-realm. That'd solve a ton of problems
Yes you can but as you should know as you seem to have programmed things changing one part of the code can affect how other parts of the code behave so that you need to change that part too and so on. When you want to add a new feature you need to make sure that the new code will work with the old one or you have to rework the old code to be compatible with the new one.
It is possible to do but it will take time. Also all your saying of fix it just isn't as easy as you say it is (and therefore I think you don't know a thing about programming) because it needs a lot of work. It would probably be easier to just throw everything in the garbage and do it again which would mean to just add new content to the game for 3-4 years (or with the way we know Blizzard make it more like 5-6 years) and you have a new framework where you can work the way you want.
I never said that it's impossible to change things and that it's ok to only have what we have but I said that it's a lot of work and won't happen in a short time. In games like Rift you get content and new features so fast because that's the way the game was designed to be. When you want to change that it will take time and when you're unhappy with WoW then don't play it. But just saying "fix it" only shows how little you know about games in general. That's like saying "people are starving in Africa? Give them food. Problem solved".
Really all they have to do is make heirlooms feat of strength achievements that act like Blizzcon pets / mounts where they get mailed to every character on an account.
They just don't want to do something like that.
Trying to get back on topic.
I wish they would implement Diablo style Shared cache for moving around items realm to realm.
You could only put BoA items in the cache.
I think the "Technical Limitations" are to do with the way Database Storage and Structure was originally designed not really the code (I am a DBA in rl)
For sure it could be changed but its not just "oh look I adjust one line of code and we have Cross Realm heirlooms".
They do that all the time. Remember all those things that glitch out of nowhere? A quest that has been working since the dawn of time, suddently broken after a minor patch? Well, functionality of a class changed, so they have to go and make sure the old functionality is not still in use somewhere. This is not a lengthy process.
You can program in COBOL using OOP
But I agree. This is the lamest excuse I've ever seen. I don't understand why they can't make something like an account wide bank that only allows you to deposit BoA gear. I'd be surprised if it took more than 1 week to make it.
Then they should learn the concept of encapsulation. That is one of the most important part of OOP.Yes you can but as you should know as you seem to have programmed things changing one part of the code can affect how other parts of the code behave so that you need to change that part too and so on
Last edited by Thyranne; 2012-12-26 at 10:28 AM.
I am interested to know where you pulling this number from?
Do you have experience dealing with application development on monster applications (I do and I can't even begin to imagine what the WoW code base and database structure looks like).
Or is it just made up fantasy number?
If it was easy don't you think they would of done it by now?
Or is all this tinfoil hat "OMG they want us to server x-fer to get Heirlooms across"?
My guess is that YOU don't really know much about programming. It's not some magic ritual when you need to draw magic circle and then wait months for it to power up. You just sit down and write code. This feature realistically should take about month to implement and maximum of 3 people to implement and test: programmer, UI designer and tester. Yes, that obviously includes all of DB side, UI and testing/QA.
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It really depends on how well written the game is (I would imagine they have a code optimalisation team) and how well the programmers can navigate in the structure. Of course they would probably do things differently now, but it's kinda late to scratch half of the engine.
Either way, I do agree that this could not take long. Maybe not a week, depends on how many people would be put on it. Two people would get it done by 5.3. I'm pretty sure of that.