No... not really... bad players made the game fun... because they didn't want to work hard at the game... It made it that much easier for me... But what I am referring to, are the baddies who act like their opinion matters when it only reflects upon w/e it is there doing... a bad player would say something like "Hunters are OP, they just keep running around and kiting me as a warrior." whereas a good player would ask if they disarmed or intercepted or charged or made sure to spam piercing howl when around them or make sure to keep hamstring up... then the bad player would say something like "disarm requires me to go into defensive stance"... my point is... the game requires a certain skill level, but the bad players beg blizzard to make it easier, rather than learning their class inside out. That's why most people love PvE, because it's all about tunnel visioning and not caring about anything but the few boss mechanics and your 4-5 button rotation... PvP involves too much knowledge of your class, but even that aspect of PvP is slowly being taken out cuz some classes have crazy burst you just can't do anything about.
Blizzard needs to filter out the advice they receive from the player base... a section for terrible people who think their opinions matter (majority of PvE people) and a section for amazing feedback and advice from players who know the ins and outs of every aspect of the game (like myself). All this bullcrap balancing stuff could have been bypassed if blizzard implemented some feature that makes every ability of a PvE and PvP effect. When attacking another player or his/her pet, the ability would do a different affect, similar to the PvE effect, but more balanced so that certain classes aren't utterly OP. Like how traps for hunters freeze npc's longer, but is way less for PvP... You could make arms warriors equal to fury if you made MS hit harder for PvE or increase your crit chance against that target by a %, but keep the % reduced healing for PvP. But you'd never hear something like that out of a bad player, they're too busy looking at the single side of something that is composed of well over 300 sides. Instead of finding a way to complete the rubix cube, they only focus on one side and don't care about the other remaining sides.
But WoW is far too gone... they've listened too much to those who don't know anything about the game and now those roots have taken hold and are influenced forever. I can't go back in time and replay the amazing moments of vanilla, tbc or wotlk. LFD/LFR made the game horrible by making players more lazy than ever... it destroyed realm communities... who do you think was the person who asked for such a stupid feature? Most likely some lazy player who barely had enough time to play the game... so they ruin for everyone else... they looked at one side... time... they didn't think about all the people they'd meet... the realm bondage that is now absent... it's not like there wasn't any feature to find people either... there was a full blown list for people who wanted to join that raid/dungeon and all you had to do was whisper them and find out their stats... not their ilvl that noobs seem to think has the utmost importance. There's issues with this game and no one wants to address them because they're too busy staring at the one side of the game that they care about... If you stop to look at the other sides, you'll then realize how crappy the game is.