..wtf with the monks op 0_o lol rogues needed the buff so i think they r ok...wars still do too much dmg..dont think that there will be any balance whatsoever in this game but its getting ridiculus now
soz for my bad english.
..wtf with the monks op 0_o lol rogues needed the buff so i think they r ok...wars still do too much dmg..dont think that there will be any balance whatsoever in this game but its getting ridiculus now
soz for my bad english.
Rogues are op = fine
monk finally competitive with the other classes = omfg wtf op fix nao
Theres underpowered - balanced - overpowered and monk clearly suits the overpowered status in 5.2. With their mastery being buffed, and being able to stack tigers eye brew to 20 combined with the chi wave buff and healing spheres still doing insane healing PLUS Ring of Peace which you can't counter WHATSOEVER. Yeah, they're overpowered right now. Oh, not to mention their stun/fear/root trinket plus 60% reduced duration on those CC for 6 seconds after.
30k heals insaaaaaaaaaaaaaaaane!!! monks have the worst offheals of any hybrid...
Dks still blow so its fine. inorite.
imo reduce second wind to 2.5% not 2% and nerf damage on abilities not the cooldown our only way to stun in combat
i live by one motto! "lolwut?"
You'd rather a damage nerf than the Shockwave CD nerf? Any future readers to this, please ignore this suggestion in regards to Warrior balance, thanks. In all seriousness, Shockwave CD was kinda ridiculous. (coming from a Warrior main) Now it will have a higher skill cap, rather than being used on CD like most Warriors do now.
You thought the leaden winter would bring you down forever, But you rode upon a steamer to the violence of the sun...
And you see a girl's brown body dancing through the turquoise, And her footprints make you follow where the sky loves the sea.
And when your fingers find her, she drowns you in her body, Carving deep blue ripples in the tissues of your mind.
Rogues seem okay... until I go on healing priest... then they become my greatest nightmare...
Monk isn't that OP in a nutshell, it's moreless Ring of Peace breaking things.
Warrior, Feral, and DK still do stupid damage.
Rogue changes were well deserved.
BTW, I do not know why or if this is intended... but rogues can use shuriken toss and deadly throw while they are disarmed...
@OP is ur main a rogue ? honestly is it ?
rogues are ok on the PTR? how biased can you be.
have u actually played the ptr ?
rogues are walking gods on the ptr
kill ranged classes from range
complete lock out and absurd burst with 150 energy.
Instant 45-50k heals, you mean? Specifically healing others they suck at due to the whole "you have to manually click where they're standing" thing. Chi Wave, though? We're talking over 150k selfhealing with only a single GCD lost from their DPS rotation. I love my monk but I'm under no illusion that doubling their healing tier wouldn't effect PVP.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
im totally cool with healing monk/warrior next patch. ill ride them coat tails all day.
You can tune a piano, but you can't tuna fish.
This patch is at the start of the PTR phase. Things will change.
PTR is PTR.