I posted this on the wow forums, but thought I'd bring it here too for even more discussion.
One of the most compelling aspects of WoW was progression. You worked your way through 5 mans and raids in a linear and ordered way that made sense and felt rewarding. It brought a lot to the game in terms of personal reward and friendly competition amongst guilds. As the game exists right now, that element does not exist. No requirement to enter raids and mix and match hard modes all but eliminated progression. I would love to see this element brought back to our adventures in Azeroth and I have some suggestions as to how it might be accomplished.
First, I am not asking for the return of attunements as they were. My idea is MUCH simpler than the crazy attunement chain of BC. In order to enter the entry level raid of an expansion on normal mode, a player must have beaten every max level 5 man end boss on normal. Want to progress to the next raid tier? You must have killed every end boss of the previous tier and so on.
If you’d like to try hard modes, then kill all the end bosses of the max level 5 mans in hard mode. If you kill a raid boss on hard mode then you are locked to hard mode. No switching back and forth. Want to raid the next tier on hard mode? Kill all the previous tier’s bosses on hard mode.
These policies would be simple and hopefully easy to implement. If you are of the opinion that they are STILL to restrictive, then link them to guild achievements. A raiding tier unlocks for a guild once the guild has the achievements for killing bosses as mentioned above.
These ideas are simple and straightforward, but they would bring back the element of progression to the game. They aren’t brutally limiting to guilds trying to recruit new members, but they would allow for a sense of real progress to return to our gameplay.