I just want to discuss one possible shape of Rapture change.
I actually hate the idea of current PTR version of “no short time spirit buffs count into rapture” + change of mana return to 250% SPI.
1) 250% SPI seems like "hey, well nerf in next tier too" when scaling with gear gets out of hand again
2) Fun Factor – tracking procs and timing raptures getting mana bonus – that is great IMO, rewards skillful play. (out of bounds with mana tide, agreed)
3) itemization – like shammy we would value short term spirit very low, since our main mana ability ignores it. I raid 10mans with resto shammy, so this is a bit selfish.
How to solve current "Rapture broken" issue? Why not change Rapture to return 100% mana spent on PW:S + lets say 40% of SPI in mana.
A) It would mean scaling with spirit better managable in next tiers.
B) It would preserve players choice between active management > passive approach. Passive player has possiblity to stack static SPIRIT and have good enough results, active may manage his short term buffs to better results (but not insanely better). Variety of choices make the game interesting, doesn´t it?
C) It would not be too broken in PvP or PvE.
D) Not terribly complicated tooltip, quite elegant, no exceptions in exceptions ...
Guys, do you see any catches here? Why this obvious solution is not used? (It is not even my idea, read it somewhere and have been wondering why it is not like this since.)