Here is blizzard's feedback about the spell:Restoration: Grow magical mushrooms with 5 health at the target location. After 6 sec, the mushrooms will become invisible. The mushrooms grow larger as they accumulate healing power from 75% of overhealing done by your Rejuvenation, up to a maximum of 100% of your health in bonus healing.
What you guys think of it? I think it sounds pretty awesome, druids seem to have a high overhealing(maybe if not used wisely) and this will somewhat help us. The only problem I have is if you rejuv is already overhealing why would you need this anyways?We’re still iterating on this design for Wild Mushrooms. Currently, they each absorb 25% overheal, up to a max of 33% of the Druid’s max health (total of 75% / 100% with 3 Mushrooms out). This max size isn’t working in build 16446, but we hope to hotfix that soon. Upon blooming, their accumulated healing is split over the targets they heal. Several parts of this aren’t yet working in build 16446, leading them to be massively overpowered (which we also hope to hotfix soon). Feedback, especially in future builds, is appreciated.
I do not druid hea; that much( I do in lfr and random pvp times) but it seems pretty cool to give them a better use. Now just fix the shrooms for boomkins...