Originally Posted by
Kelesti
Your point again comes down to "OMG BIG NUMBERS EQUALZ MORE FUN". Unfortunately, Blizzard obviously thought the second was better, wanted to try it, didn't even get a chance to because feedback was so overly in favor of the original one, because there's too many people that thought "OMG BIG NUMBERS FUCK YAH TV" and let Blizzard know long before a numbers pass was even done on them. Hell we don't even know how much damage that Lightning Strike was supposed to even do (or even if it crit independently or not).
I miss people that I could actually argue a point with here, someone that I could challenge on, that the flaws of mechanics should come first, numbers can be tuned later. Shame I was hoping to get an actual valuable conversation here, because it's not coming from you when this is really the only point you seem to make. There can be no debate, no moving forward.
To everyone else talking about a glyphed Divine Storm, I wouldn't get your hopes up. Look at where it fits in the toolkit right now, as an AoE finisher. It's underused, yes, but it has a well defined role. If it starts being viable single target damage wise via something like that Focused Shield glyph, then it either is a) completely useless because it doesn't outdamage TV, or makes TV useless because it's overpowered.
It also cannot lose its Holy Power finisher status (and go to mana based, cooldown based, proc based, whatever) because.... a) Then Ret would not have an Area-Effect finisher. You say this isn't really a big deal, but Cataclysm had this felt, and hell even Protection is feeling this on live as we speak. Having the Holy Power and not having a viable way to burn it in an AoE situation sucks. And B) If it's readily available and not limited via Holy Power, it has to hit like a wet noodle. We already had one of these for how long? Look at the embarassment that was Holy Wrath in the rotation.
With Ret actually having a secondary resource, doesn't matter how smoothly or inherently flawed its design is, as long as that design is in place, Divine Storm shifting from where it is (now that Ret has Hammer to AoE generate) would only do harm of robbing the spec of an underused but still crucial tool. It really can't happen. It may be visited in a set bonus in the future to touch upon this idea again, or a glyph that lets it finally actually apply Seal damage for once (can dream can't we?) but a glyph that brings it into single target dps would come at too great a cost.