Thread: Cyberpunk 2077

  1. #4481
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    Quote Originally Posted by Jastall View Post
    It had a buggy launch and still crashes like a mofo to this day as soon as you install more than a couple mods, but even back then I recognized the pure, unfiltered Fallout soul in that game and it got high praise in the more purist circles who otherwise hate everything the franchise has producing post Fallout 2 with more passion than the most fervent critics of WoW. I like Cyberpunk, but I loved New Vegas the moment I left Goodsprings and that sentiment hasn't abated since.

    CDPR's game will get bug fixes, technical issues ironed out and such, and obviously that's great. But I don't think they'll ever fix the insipid open world, broken mechanics like the wanted system, abandoned plot threads, some story problems which I'll detail in spoilers if anyone cares, and largely boring and linear quest design that all IMO hold the game back from true greatness more than any amount of bugs or poor optimization.
    Considering DLC is planned for the game, I have a feeling that there will be more story arcs with the existing characters. I guess we'll have to wait and see what is in store for the game down the road as far as new content. I do agree that the world feels a bit empty as far as things to explore and do, but it might also be due to how we are used to games like GTA feeling pretty full by comparison.

  2. #4482
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    Quote Originally Posted by Rennadrel View Post
    Considering DLC is planned for the game, I have a feeling that there will be more story arcs with the existing characters. I guess we'll have to wait and see what is in store for the game down the road as far as new content. I do agree that the world feels a bit empty as far as things to explore and do, but it might also be due to how we are used to games like GTA feeling pretty full by comparison.
    I'll bet they have three major story DLC, one flavored around each lifepath. A Snake Nation nomad DLC with an expanded wasteland and Mad Max style cars and gear, a Corpo DLC involving Militech and maybe expanding the city vertically, with more high-end shopping malls, casinos, and hotels high in the sky with AV transport between them, and a gang-warfare DLC where the player joins one of Night City's gangs and takes over the streets with a San Andreas style territory system.

  3. #4483
    Quote Originally Posted by Fencers View Post
    New Vegas is great and very widely well regarded as a piece of game design.

    At the end of the day, the only thing that is important about a video game is the gameplay design. Technical issues are largely transitory, but game design is not. That is not to say New Vegas is technically flawless by any means. Though in a fan, consumer and most importantly critical sense; New Vegas is several notches above the other games you mention it alongside in execution and design. Resoundingly so. I googled it just to be sure before replying, the overwhelming view of New Vegas is positive, majorly.

    I think CPO2077 is "average" at worst, and "good" at it's best. For me personally, it's in the tier of games like Greedfall or Outer Worlds. Decent but flawed RPGs but the setting and style go a long way toward personal enjoyment.

    I do not think one should be playing any game on a console where PC is a supported option. I personally consider it corruption.

    I loot everything. I hack everything. I gather everything.

    When I say I loot everything, I mean I am looting every single ashtray/mad doc/record/cinnamon bun/etc in sight. I spent 2/3rds of my time in the menus.

    I do/did every mission. I stopped all crime.

    If I am driving somewhere and there is a crime flash, I will stop and clear it. Of course, I thoroughly check around the area too and loot everything.

    Double jump up on top of everything as well. The city hides a lot of items on rooftops, in one room closets and bathrooms, etc.

    I am thorough.
    To me it feels a lot like CDPR kind of tried to make a lot of new systems and tools and assets and other things from scratch. People compare it unfavorably to GTAV and I think that's unfair, because 1. I don't think it's trying to be the same kind of game as GTAV, and 2, Rockstar's been basically developing the same game for decades leading up to GTAV and just incrementally improving their systems and tools and codebase and adding to it. I know they're planning on going back to the Witcher universe after this, and I'm super stoked about that, but I'm hoping they someday make a Cyberpunk 2078 and 2079 or whatever, and really explore and polish and expand on the game tools and systems they've put together.

  4. #4484
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    Quote Originally Posted by Polyxo View Post
    To me it feels a lot like CDPR kind of tried to make a lot of new systems and tools and assets and other things from scratch. People compare it unfavorably to GTAV and I think that's unfair, because 1. I don't think it's trying to be the same kind of game as GTAV, and 2, Rockstar's been basically developing the same game for decades leading up to GTAV and just incrementally improving their systems and tools and codebase and adding to it. I know they're planning on going back to the Witcher universe after this, and I'm super stoked about that, but I'm hoping they someday make a Cyberpunk 2078 and 2079 or whatever, and really explore and polish and expand on the game tools and systems they've put together.
    That's disappointing if true. They have been nothing but Witcher Witcher Witcher until this game, then they run right back to it?

  5. #4485
    Quote Originally Posted by Polyxo View Post
    To me it feels a lot like CDPR kind of tried to make a lot of new systems and tools and assets and other things from scratch. People compare it unfavorably to GTAV and I think that's unfair, because 1. I don't think it's trying to be the same kind of game as GTAV, and 2, Rockstar's been basically developing the same game for decades leading up to GTAV and just incrementally improving their systems and tools and codebase and adding to it. I know they're planning on going back to the Witcher universe after this, and I'm super stoked about that, but I'm hoping they someday make a Cyberpunk 2078 and 2079 or whatever, and really explore and polish and expand on the game tools and systems they've put together.
    I don't think its unfair because Rockstar isn't the only ones to make GTA style games. Even Ubisoft has Watch_Dogs (like it or hate it) and THQ Nordic has Saints Row. Basic systems that should be in CP2077 isn't.

    A prime example of this is the non-existent police system. GTA on PS1 has more of a police system than CP2077 and that isn't hyperbole. In CP2077 if you just go one block away you lose the cops or if your in a building they just spawn on you. The system is non-existent.

    Now I don't blame the developers, I blame the higher ups who rushed a game out a year early. There is so many systems in CP2077 that is half finished and the game was clearly not ready.

    Happy people are enjoying it but it has a lot of problems and I hope they get ironed out because I would love a good cyberpunk themed game.
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  6. #4486
    Quote Originally Posted by Selastan View Post
    That's disappointing if true. They have been nothing but Witcher Witcher Witcher until this game, then they run right back to it?
    I guess people have said that they've said that they plan to revisit the world, from an entirely new perspective.

  7. #4487
    Quote Originally Posted by prwraith View Post
    So my issue now is, I was under the impression you could scrap iconics and learn the pattern for when you wanted to make it better later. So now for some of the iconics I want I'd have to cheat them in. Which seems like a huge oversight.

    I finally maxed crafting, but it took an obscene amount of crafts to do so. an OBSCENE amount. I ended up changing the game files to make items craft in like 0.1 seconds as opposed to 1 second each because it takes so many. Even then, scrapping all the items you create also takes foreeeevvvveeerrrr.

    Worth it in the end, but what an obnoxious grind.


    I am the same as fencer's though, i do everything. Every side quest, every NCPD quest, everything. I've barely done the actual story yet tbh. I've got eddies piling up to the point I've bought almost every car. I could buy the rest with a little crafting / sell stuff shuffle.
    What's even worse, you can craft higher versions of some iconics (i.e. Johnny'S Pants) multiple times, and then not disassemble, sell OR put them into the stash. This is a huge oversight. Once you have the crafting spec for an iconic, you should be able to do whatever the fuck you want with it. Now have to carry 20 pairs of his pants forever because i "needed" one with 3 slots.
    Last edited by XDurionX; 2020-12-30 at 11:34 AM.

  8. #4488
    Quote Originally Posted by szechuan View Post
    It isn't Cyberpunk also has an easily exploitable missile launcher and at best is another Skyrim, Fallout, Deus Ex.



    Yet it was still Challenging, Witcher 3 also had one of the best minigames of all time, while Cyberpunks Breaching minigame is boring garbage.
    >Witcher 3 also had one of the best minigames of all time
    I deeply, sincerely hope that you're not talking about Gwent, aka the worst card game that ever existed.

    - - - Updated - - -

    Quote Originally Posted by Fencers View Post
    I somewhat agree but investing a little in Cold Blood is worthwhile and gives a lot of boon for only a few perks. With stealth hacking, it is easy & fast to level Cold Blood as well. As I said earlier,m the power level is absurd.


    Skippy. Beware, a quest will come up that will take Skippy away from you permanently. You don't have to do it, but if you do thinking that you will still have Skippy at the end (like I did), you will be forced to give him up and can't get him back.

    Also, Stone Cold Killer mode will run out. And if he switches to Puppy Lover Pacifist mode permanently, this could be worse than other weapons you get. So either use Skippy judiciously in Stone Cole Killer mode or do the quest.

    Don't waste the precious Stone Cold Killer Mode on slaughtering cops and civilians as I did.
    Apparently, if you initially set him to pacifist mode, and then answer his survey with "I don't know", he switches to killer mode permanently, in addition to only doing headshots from then on.

  9. #4489
    Quote Originally Posted by Thelyron View Post
    >Witcher 3 also had one of the best minigames of all time
    I deeply, sincerely hope that you're not talking about Gwent, aka the worst card game that ever existed.
    Says the person completely ignoring that CDPR made a Standalone Gwent game because it was Popular.

    - - - Updated - - -

    Quote Originally Posted by Jtbrig7390 View Post
    Now I don't blame the developers, I blame the higher ups who rushed a game out a year early. There is so many systems in CP2077 that is half finished and the game was clearly not ready.

    Happy people are enjoying it but it has a lot of problems and I hope they get ironed out because I would love a good cyberpunk themed game.
    Seems to be a lot of missing features when compared to the 2018 gameplay of the game, the game is clearly buggy, messy and rushed.

    Other criticisms of the game

    - The UI in the game is one of the worst I've seen in a Triple A title, You can't customize items in your bag like in Deus Ex, Diablo etc...

    - Can't craft multiple items at once, they should provide more details when crafting.

    - They should add multiple WP for better quality of life fixes that other developers have already solved.

    - Clothing Mods seem to be bugged, the UI does not show the different Scope Colors.

    - The Game also seems to be missing a lot of Customization options for your character.
    Last edited by szechuan; 2020-12-30 at 03:21 PM.
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  10. #4490
    Quote Originally Posted by Thelyron View Post
    >Witcher 3 also had one of the best minigames of all time
    I deeply, sincerely hope that you're not talking about Gwent, aka the worst card game that ever existed.
    Subjective opinion says hi

    - - - Updated - - -

    I guess what bothers me the most is still the montage.

    They had said the mission where you save sandra dorsey / the naked chick in the freezer was about 10 hours into the game, it's like 30 minutes into the game. Clearly there was a lot of cut content where the montage is put in. I want that content back. Jackie wells is one of the best voice acted characters in the game but he kicks it so early that there's no feeling there. I didn't go through shit with him but for like 2 missions.

    Really hope they put this content back :/

  11. #4491
    Regarding cyberware, the fact that you can't end the game looking like Adam Smasher is severely disappointing.

  12. #4492
    Quote Originally Posted by Fencers View Post
    Ouch, just saw a non-gaming news broadcast talking about the Cyberpunk 2077 backlash. One guy tried to explain what the situation was/is and did a poor job, unsurprisingly, but the woman anchor concluded and said on-air; "Okay, so avoid this game unless you want a bad game for christmas."

    Mainstream press trashing the game, however wrong or inaccurate they may be, is not good at all for CDPR and CP2077. I'm struggling to think how CDPR can recover (if at all) and be on the level of AAA devs. News reports like that are DEATH in the mainstream though.

    Yowza.
    It probably won't tbh - there's a one shot chance of promotion on a large scale like this, and with the kind of press that it's gotten from all the bugs that's what it'll be remembered for.

    It's literally going to be remembered as the new skyrim-hilarious-bug game.

  13. #4493
    Quote Originally Posted by XDurionX View Post
    What's even worse, you can craft higher versions of some iconics (i.e. Johnny'S Pants) multiple times, and then not disassemble, sell OR put them into the stash. This is a huge oversight. Once you have the crafting spec for an iconic, you should be able to do whatever the fuck you want with it. Now have to carry 20 pairs of his pants forever because i "needed" one with 3 slots.
    This 100%! I have like 12 pairs of Johnny's shoes and I can't do anything with the excess.

    You can't even put them in storage.

    Once again, the UI in this game is horrible. No word should be spared in flogging CDPR thinking this interface was in any sense acceptable. Even if CDPR fixed every bug and improved all gameplay; as long as the UI is as current this game will always be majorly flawed.

    Worst UI I have seen in a major release in a long time.

  14. #4494
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    Quote Originally Posted by Fencers View Post
    Once again, the UI in this game is horrible. No word should be spared in flogging CDPR thinking this interface was in any sense acceptable. Even if CDPR fixed every bug and improved all gameplay; as long as the UI is as current this game will always be majorly flawed.
    You are being over dramtic. The UI isn't that bad outside of the few display bugs and stuff. It is far from the worst by a long shot.
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  15. #4495
    Quote Originally Posted by Thelyron View Post
    Regarding cyberware, the fact that you can't end the game looking like Adam Smasher is severely disappointing.
    One of my biggest disappointments well. In a universe with tons of crazy cybernetics, your hardened mercenary with nothing to lose and budget to blow can have... electronic arms the color of their skin. That's it, every other cyberware is a hidden stat upgrade. Random joes in the streets look more heavily augmented than you. I'd even have liked just a device on the side of my hacker character's head like Judy's but nope, not even that sort of customization made it in.
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  16. #4496
    not enough clothing for customization.

    kinda wish they went more like Elder Scrolls with clothes.

    npc wearing some article of clothing that you like. incapacitate them, then loot/strip

    allow it to be upgradable to rare, epic, legendary with a recipe

  17. #4497
    Quote Originally Posted by rhorle View Post
    You are being over dramatic. The UI isn't that bad outside of the few display bugs and stuff. It is far from the worst by a long shot.
    Not at all.

    Here are all the issues with the UI I have;

    - Rebound keys do not work consistently on all menus
    - Inability to sell multiple items in one click
    - UI refresh with each item sold/disassembled
    - Inability to transfer some useable items to stash, sell or disassemble (such as Johnny's shoes...)
    - Unresponsive key clicks such as when pressing TAB to confirm sell or E to drop body
    - Inconsistent menu design; sometimes C backs you out of a menu, sometimes ESC. Sometimes ESC brings up the system menu instead of backing you out of a sub menu.
    - Inconsistent and unintuitive menu button prompts; such as F to turn-in item but sometimes F is to sell on the same interface
    - Inability to buy multi[ple items in one click
    - No quick 'sell all'/'buy all' option
    - Sometimes when fully upgraded disappear from the crafting menu, other items remain even if fully upgraded. No discernable logic or messaging as to why this is so.
    - Can not batch craft an item; such as grenades
    - Can not batch upgrade an item
    - Right-click can not function correctly in any menu if rebound.
    - Rebound keys that by default are HOLD functions do not work consistently such as Phone Notifications and Journal.
    - Submenus incorrectly identify the button command to function; such as the UI stating HOLD J to bring up the journal but in actuality tapping J brings up the menu. Same as the crafting sub-menu.
    - Arrow keys only move through some selections on some menus and there is no clear or logical basis as to why only certain elements can be selected with arrow keys and not others.
    - Skip dialogue and crouch toggle are the same key; C. Which causes issues or inadvertent dialogue skips when desiring to raise from the crouch within range of a dialogue option.
    - Weapon quick wheel rebinding causes the menu to freeze or not come up at all. Single tap to draw, but double-tap to holster? Why? That is unintuitive. Come on, now.


    I have not seen or played a game with a worse UI than this; there is nothing overly dramatic about it. This is precisely the right amount of drama.

  18. #4498
    The Insane rhorle's Avatar
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    Quote Originally Posted by Fencers View Post
    I have not seen or played a game with a worse UI than this; there is nothing overly dramatic about it. This is precisely the right amount of drama.
    And most of that is issues with rebinding keys which the game does not fully support. So doing an bullet point list is silly. It is all tied to rebinding not being fully supported. The rest is just minor issues that are more quality of life rather then terrible design and certainly far for the worst UI in decades. The game will not be majorly flawed if everything else is fixed just because the UI isn't up to your personal level of taste. That is why you are being over dramatic.
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  19. #4499
    Quote Originally Posted by rhorle View Post
    And most of that is issues with rebinding keys which the game does not fully support. So doing an bullet point list is silly. It is all tied to rebinding not being fully supported. The rest is just minor issues that are more quality of life rather then terrible design and certainly far for the worst UI in decades.
    So it is not a terrible UI design that allows key rebinding of say, the crouch function but does not work when rebound?

    A UI that incorrectly displays information in the User Interface, is not a terrible UI design?

    Well, okay. I don't have a response to such a willfully ignorant notion. If you are truly playing major AAA games with less responsive, inconsistent, inaccurate, and non-functioning elements then may your future be filled with brighter UIs. Because I have not seen a AAA game with a UI this poor in a long time and my husband who designs UIs for a living has not either.
    Last edited by Fencers; 2020-12-30 at 09:39 PM.

  20. #4500
    The Insane rhorle's Avatar
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    Quote Originally Posted by Fencers View Post
    SO you are saying it is not bad a bad UI that allows you to rebind the crouch function but does not work? A UI that incorrectly displays information in the User Interface, is not a terrible UI design? Well, okay. I don't have a response to such a willfully ignorant notion.
    There is a large difference between bugged and bad. If the bugs were fixed majority of your "Bad design" issues disappear. Calling such a view willfully ignorant is being over dramatic. And you clearly had a response otherwise you wouldn't have posted or called me ignorant. Again a touch of drama that isn't really needed. Weird huh?
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