Last edited by Resentful; 2013-01-26 at 12:19 AM.
You're forced to get 5x NV before killing a boss hence it's not a viable option to do as you main farming method, this on top of the fact that there is no free move throughout the acts and maps.
To you...
This is 100% subjective.
I don't get it, I say that I'd want both to be equally viable so we can choose for our selfs and get the mob squad explaining to me how wrong I am and that Blizzard's vision is right, ironic as my complaint is that Blizzard is telling us what's fun and not...
Anyway, Path of Exile lives up to basically everything Diablo 3 was supposed to for me so I'll just play that.
Last edited by Redblade; 2013-01-26 at 12:25 AM.
I agree with the free act moving being annoying (definitely one of the things I do not like about the game), but in no way are you forced to get the stacks before killing a boss. The stacks only add some MF and the chance for an extra item, and its a benefit that did NOT exist in D2. In any case, boss or normal farming can be just as equally rewarding, especially if you worry about having the stacks or not. Without the stacks you have the same problem on normals/elites just like bosses...
And no, I'm not trying to defend Blizzard as I too think there are problems with the game, but I don't play it to compare it to the two games before either, I play it like its a different game and I can still enjoy it. I like it for what it is, not saying its better or worse, just different...
If you're gear farming, you get two guaranteed rares off a boss with 5 NV stacks. Otherwise, you probably won't get any. You can say "it's not required", because you can play without it, but you can't say it's a viable option for people wanting to farm gear. Especially considering how often you will actually find gear worth selling.
Yet it has nothing to do with what we where talking about. As far as legendaries goes, while they are not tied to NV as such the extra MF and item that 5x NV generates (even on trash when playing in MP+) will over time yield you more legendaries than without as you are effectively "buying more tickets to the lottery".
I never quite understood the logic behind NV. Was it to free up from stacking MF? I mean people still did and do that in diablo 3. Was it to give build permanance? People still change builds and it's not really permanent, it's just annoying more than anything. What exactly was the goal with NV?
For a so called hardcore player you seem to forget a lot.
NV stacks were first put in the game to avoid the boring Diablo 2 game play of killing bosses-only 3000 times in a row.
In order to get rare items from grinding a boss you needed to stack NV, as I remember that was back in patch 1.03 or a couple of weeks after launch. It also was used to up the MF stats then. If you didn't have 5 NV stacks bosses like Diablo would only drop blue items.
I still think this is a good mechanic to ensure people play in longer sessions than 2 minutes. It would be stupid to just log in, search for one key logger and beat him in 3 minutes and do it all over ...
Another stupid and boring D2 feature that was improved.
Last edited by BenBos; 2013-01-28 at 01:47 PM.
Not forgetting anything, perhaps you should go read up on your facts.
If you wish to think so by all means go right ahead, it's been stated on multiple occasions that it's primary function is to force some permanence for the skill system. That it gives them an out to push the player away from farming bosses (that really isn't fun, promise, if you don't agree your wrong!!11oneone!1) is just a byproduct, one that they could have sorted in a wide variety of ways without NV.
I don't need to think so, here's the direct quote from the blues:
It clearly indicates both purposes. Please stop being ridiculous. SourceWe’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:
- We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting
- While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up
- We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character
- While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
- Bosses should still feel worth killing
BAD WOLF
You are WRONG.
The NV stacks were introduced so you had to built them up to 5 stacks of MF before even downing a boss, to avoid the single boss fights and so the boss would ONLY drop blues instead of yellows...if you had not a stack of 5 NV.
The same mechanic was later used to down the KEY Wardens.
A side effect of this was that players complained they LOST NV stacks IF they wanted to respec BEFORE a boss fight.
So you (on purpose of course) mix up the minor complaints about players who wanted to respec just before a boss fight , with the REASON why NV was introduced in the first place : to avoid the 2 minutes spamming of fake boss fights/
Logical.
Edit: I just saw a corrected version 3 posts above: great work !
Last edited by BenBos; 2013-01-28 at 02:39 PM.