Originally Posted by
Kittyvicious
I think so too, but see this is where I'll call everyone out on their double standards. They cry for more, then complain and say it's too much like an MMO. When in reality they are basically asking for an ARPGMMO.
I think more things to do in any game is great. Anything that keeps extending the play of something you bought is great. I, unlike people on here, would be fine if they introduced better and better gear with harder challenges like raiding works in MMOs. Most people would ravage their offices wielding pitchforks if that happened.
I'm sure there's a better balance to strike for everyone, but I'm content with the content changes they have given us. Whether it's artificial or not, Paragon was a great idea. MP was a great idea. The keys and infernal machine and the hellfire ring were great ideas.
I think there are other games that show good examples of alternate content paths though. Mapworks in TL2 is one example. Really just adding more maps to farm would make a lot of people a little 'happier' and that doesn't even have to change the gear goals. I'm sure there are other ways to implement similar features, but at the end of the day people just want to feel more powerful.
Most people equate that to getting better gear. The skill system they have doesn't really give room for them to add new abilities, because they are already pretty bad at balancing the ones we have and are probably saving that stuff for an expansion anyways.