Originally Posted by
Inahu
It's all well and good for PvE to take away the upgrade NPC, but what about us PvP players? 5.2 isn't starting a new season, so those of us with some items not yet upgraded will be put at a disadvantage that we literally cannot overcome, that our gear will be inferior to those who have already fully upgraded. Sure, we can compensate if we are fortunate enough to be better than the other player, but that is not as likely unless the upgraded opponent only has achieved that because they've been working at it longer, not because they're a more dedicated PvPer. That's a rather tenuous thing to hope for.
I don't know how their system works for item upgrades, but wouldn't it have made more sense, when they implemented it, to not just set a minimum ilvl but a maximum one too? Or, maybe, separate them into two separate vendors which they could disable when a new raid tier comes in, or a new PvP season starts up?
Despite their protestations, Blizzard either does not think or does not care about the actions they take to slow/gate PvE content impacting PvP content.
(Just to clarify: I'm not saying it's the end of the world, or that PvP is going to be massively imbalanced, only that some will have an unfair advantage over others. Those who already have upgraded gear certainly deserve it, and deserve the benefits that it has afforded them so far, but those of us who haven't reached that level yet also deserve the chance to at least try to reach it at our own pace. This is just adding to the slick, thick patina of spit in our faces, lately.)