Originally Posted by
EtherealMists
For some reason, it won't let me quote, so here is the line from Raiju "Vengeance is an extremely poor mechanic and pretty much offers the reverse of what not-so-capable tanks wanted to get into tanking. Instead of fixing the system blizzard just bump up base threat each tier so now anyone who even read their spells upon dinging (new player POV) can hold agro."
I'm choosing to focus on what is bolded here, because it seems to be a recurring theme that the tanks didn't need more damage to keep threat, since things worked before. Back in Wrath, tanks were regularly losing threat in the later tiers (when Vengeance was introduced) because the DPS refused to wait for any time to attack. As soon as the boss was pulled, everyone went balls out, and then yelled at the tank for "not holding aggro". Take a look at any run today, even tanks that have a ramp up time, such as paladins, people start going balls to the wall before the first 2 hits of the seal, and the boss turns. As a tank, I'll agree to take away Vengeance if all the DPS is willing to wait 3-5 seconds before they start attacking again, you know, like Vanilla that many people seem to have loved so much. As the saying goes, you can't fix stupid, so Blizzard introduced a way that people could continue to play as they were, without making it so people who were playing tanks and enjoying it quit tanking.
I have been tanking for almost 7 years, and still enjoy the challenges of the role. If I lose Vengeance, then I will refuse to taunt off people that are hitting the boss before 5 seconds into the fight.