You can also use Vampiric Embrace and Ancestral Guidance or Halo to Heal the adds.
You can also use Vampiric Embrace and Ancestral Guidance or Halo to Heal the adds.
Halo seems like it would be absolutely retarded for healing adds if positioned correctly...
Also, why don't they just prevent raid CD's from doing this and not nerf our raid CD on every other fight? (I guess at this point its still getting large overheal anyway but still...also get it with double trinket procs + spirit of chi ji -> LOLOLOL [cloak proc is just amusing, but even with double trinkets up it's ridiculous].
I'd rather not wait for a 2 min icd trinket proc to make my cooldown worth pressing
I said it was amusing, not that it had to be done. It simply happened to line up whenever I pressed my CD during testing, and gives ridiculous results as one might imagine.
Anywho, How does revival interact with the cleave trinket? Does it even interact? Will our revival have 25 3.11% chances to proc? Or 1 3.11% chance to add 5 targets?...etc. That's what I'm looking at next.
Revival worked with the old version of the trinket. I was casting Revival on myself in Shrine and standing in a massive group of people and revival cleaved onto them all . I assume it works with this trinket too.
Yep thanks, here's a link to make it maybe easier to find for any other curious people later.
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It looks extremely likely that SooM remembers ticks even if you switch targets. I'm on a high pop server, so for about 15 minutes I ran around Shrine casting SooM on random people and immediately canceling it with movement before the 2nd tick (i.e. before 0.7s later). Thus I got one SooM tick on people and switched targets after every tick.
I figure that if it doesn't reset for people not in your party/raid, then it would probably not reset for people IN your party/raid. What I mean is that I'm not concerned that I wasn't grouped with them.
If SooM does not remember ticks, each tick should have an independent 15% chance to generate chi. If it does remember ticks, we should see about 35% chi generation per tick, and the ticks between chi gains should be upper bounded by 7 ticks.
Of 96 SooM ticks I generated 37 chi, which is 38.5%. Though a smaller sample size than 1000 ticks or whatever, the massive difference between 0.15 and 0.385 is evident. However, note also the WAY I gained chi:
(For each data set I let my chi get high, then spent some with EM and waiting out-of-combat until chi was 0 then kept going)
Data set 1:
13 ticks, 4 chi
Set 2:
12 ticks, 5 chi
Set 3:
11 ticks, 4 chi
Set 4:
11 ticks, 4 chi
Set 5:
11 ticks, 4 chi
Set 6:
11 ticks, 4 chi
Set 7:
11 ticks, 4 chi
Set 8:
13 ticks, 4 chi
Set 9:
14 ticks, 4 chi
Since the chi generation is also obviously pretty consistent, we can probably say with a sizable amount of confidence that interrupting your channel AND switching targets both do not reset your SooM chi generation bad luck protection.
Good job Blizz, you didn't accidentally make SooM *completely* unintuitive to use correctly. :P
Last edited by Geodew; 2013-08-30 at 01:46 AM.
smacking around the target dummie while throwing out heals (no raid because flex was turned off even when heroic ended GG blizz) i noticed i would get legendary cloak procs anywhere from 1.5 to 3 min apart..... at what point does the 900 crit and haste out weigh this very rng proc? if the proc doesn't line up just right its a huge nerf imo. also will we be able to keep both cloaks? thinkin on fights where the damage is only in certain phases or times maybe switch to the dps epic cloak and for sustained damage fights use the legendary.
am i just underestimating how big this proc is or do you get more consistent procs in raid?
Well now I'm curious :I
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The proc isn't doing enough for MW right now because of the SCK change. The fact that holy paladins are getting way more out of it as a non output healer seems kinda dumb. The vast majority of pulls last night it was doing like 2% maybe of my healing lol
guys,i saw on official ptr forums that many of t16 bossess abilities target MWs even if they're ranged only. Can someone who tested everything make a short list of these abilities? It could be a pain in the ass now that we sck spam in melee :P
I'm referring to this post . Reglitch and others confirmed that mortar cannon targets MWs, but i don't know which abilities from other bossess the lvl1 druid is referring to that's why i asked
I've been to most tests and all the bosses and I haven't seen a boss where I wouldn't have been able to stay in melee when I wanted to.
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Mortar cannon targeted all melee on our test.
Oh, and you must use SCK glyph or else you're screwed
Reglitch we are seeing ALOT of red sockets on gear next tier are we looking at a lot of int gems int / crit gems or crit gems for those items. My guess is that the ah will be missing a lot of potent gems.
At 9k haste and 40k spell power the DPS proc averages out to about 4.8k DPS* single target - and via eminence 2.4k HPS. Considerably higher when it can cleave. At 150k HPS the proc is 1.6% of that.
Factor in the additional ~600 crit (you'd reforge the healing cape so it's not the full 900) and I think the caster cloak pulls ahead.
*Math: 2 * 40k spell power * 2.61 RPPM * 1.4 haste / 60 seconds = 4872