Originally Posted by
kaiadam
I've only gotten helm a dozen times or so but I never noticed any additional object, and none of the rest of us have, so I'm fairly sure there is no "gimmick" involved with this other than just not being pushed off the edge.
We estimate it pushes you off at around ~180% run speed, so if you're moving "against the current", you're going to be pushed back somewhere around 56 yards, which is roughly equal to the center of the room to one of the corners with 0 speed boosts.
You can then factor in speed/movement boosts for each class, and realize that dks and priests are the only classes that need help if they get helmed.
It's an interesting mechanic - something that encourages you to be near the center of the platform, yet overcharge which comes directly before it encourages you to be near the edges. Two conflicting resolutions which emphasizes personal responsibility - how far back can you be and still survive helm, while staying away from others and not close enough to overcharge the other quadrants?