Not liking that LFR is 502 compared to the 496 regular mode gear thats out right now.
The RNG is already bigger in 10 mans based on simple numbers of classes and specs in the raid. Now you might have a thunderforged item dropping in 10 man that noone in the raid needs or can use to keep the progression going for that team. It will yet again create more frustration for players.
I like this idea, being in a 10man guild that is. We probably never go 25, which i like more, but this does not really affect 10mans because the gear isn't better in 25 mans. The chances of drops are just better, which i feel is just fair, mostly cause of the difficulty that comes with organization.
I just heard my loot master screaming from across two continents.
Except for the fact where they will tune heroic modes to take Thunderforges into consideration meaning 25 mans will have a strong advantage. Given, we don't know the numbers, but if it's greater than 10% it's utterly moronic.
So yeah, to all of you who don't understand progression, go read the raid tuning blog and you'll understand how if they tune their content with these weapons in mind and 10 player raids see less of these items then 10 player raids are getting screwed.
They have to scale it differently because of the ilvl upgrade system. We are still months away from 5.2 and alot of the 496 gear will be 502 by then.
Not that I like the Ilvl system at all. It does more bad than good for the game in my opinion. Including more stat inflation, bigger gaps between best and the rest based on gear and the worst.. pushing more players to just play one spec on a multispec classes.
Seems like a pretty good idea to me, shame such a system wasn't in sooner. And some people seem to be overthinking the problems that go with it - it won't cause major ilvl inflation, because the thunderforged items aren't an extra tier really, theyre more of a half tier. look at the gap in ilvls between normal and hc on the current tier. and guilds shouldn't feel compeleed to farm thunderforged gear, unless the drop rate is quite high, simply because it would be quicker to start farming the hc gear as soon as they're able, its merely a perk
What a crock. So now 25 man raids not only drop more loot PER PERSON in the raid, but also drop more extra special loot PER PERSON...all because the officers have to do a little more work.
Having lead a 40 man, 25 man and 10 man raiding guilds I feel this is a totally wrong headed way to try to fix an imaginary problem. If you want a solution, Blizzard, then have one raid size of 15 players. It would be the least disruptive thing you have done to raiding in the past two expansions.
Well all depends on the drop chances. If you consider, the similar drop rate means that when 2 players in 10-man raid get Thunderforged items, then 5 players should have it on 25-man (well should use 1:2.5, but I don't want to split a raider in half). If the chance to get Thunderforged item in 25-man raid will be higher (considering for example 2x higher -> 1:5 instead of 1:2.5) then it might be worth and it will help progress 25-man raiding much faster and usually closer to the level of 10-man raiding guilds (considering 10-mans are usually easier).
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
10 man content will be balanced for higher ilvls so progression will be slower for 10 mans. Best players might deal with it - but most will not. That leads to more and more ppl not bothering with raiding at all and then BLizzard needs to find real solution to the issues.
The CORE of MMORPG game is to create a system that makes good and solid progression for MAJORITY of the players. Not just few. Any system that starts to reward some players over others for playing the same content is therefor - just gamebreaking. This system will not help that majority at all. It does exactly the opposite.
I just realized how this will be bad for guilds using DKP or EPGP.. usually you are happy when you know if you're next in line for an item.. now some people who already got your trinket might get it AGAIN before you if it drops an upgraded version.
Granted this issue exists once you start hard modes, but this amplifies it.
20 ilvl difference between lfr and normal? why isnt it 13 like in 5.0 and the difference between normal and heroic?
I don't see this changing anything, really. 25s have had the advantage of gearing up faster for years and that hasn't stopped the decline of the format.
To really change something, you'd need to convince a guild like mine to make an attempt to convert or merge to a 25 heroic guild (we used to run an offday 25man semi-pug back in ICC, and I had an alt in a 25man 'progression' heroic group, but since lockouts became exclusive, I can count on two hands the number of 25man normal or heroic raids I've participated in). I'd be for giving it a go personally, but it would have to be a pretty big change to convince the rest of my group, a change that would definitely upset more 10man raiders than they're prepared to. Realistically for many of us, unless they put it back at a whole 'tier' difference again, we're going to stay with a better, easier to organize, smaller group than going to the trouble of finding 20 more people who can do decent numbers while paying attention to mechanics. I know my job personally would be easier in a 25, in most circumstances, but I'm not in charge.
It's a bone to the 25mans, it's fine with me. Not going to make 25s make a big comeback or anything, and hopefully the effect will be more mollification than feeding of their superiority complex.
upgrades were not RELEVEANT in progression kills. Holy shit, why are you 10mans so bitchy, not only are all fights tuned for 10man, you still have to whine and moan about 25mans being more difficult. Seriously since everything is unique equipped I don't see how your states is really any more relevant to the dps check that was garalon. Not to mention the top tier dps need to carry on garalon (rogues and warriors) up till then had shit optimized gear, well rogues are a different story but at least for warriors, with out proper trinkets this tier carrying was much harder/ is harder.