Because they aren't false. At least, I'm not aware of ANY flaw in the LK system that the current system doesn't at leats mitigate.
You get the "new" feeling whenever you first run the content. That you see 25hc as the one true path of progression and thus the one true way to see the game and thus running through the game in any other mode or difficulty or format simply means wrecking the feel is not a problem with the game.LK model lacked the feeling of content progression of TBC because it was easy to see the whole instance in normal/10man modes before doing the actual "progress" (25hc).
It's a problem for you. You could, after all, just do 25m Heroic and forget about the other modes.
Because it takes a lot of skill and effort to apply to a guild? I don't see that personally. No, this is simply the old "10s don't deserve rewards because 10s are easier" argument and its one which isn't particlaurly relevant these days. Its not even an argument most players who advocate 25s even try to advoxcate these days because Blizzard appears to have done a failry good job with the internal balance this tier.There's a strong reason to do 10s: Easier access to rewards. So people choose 10s, not because they prefer to raid with 9 instead of 24 other people, but because they prefer to get the rewards for the least amount of effort and skill required (which is perfectly rational).
No, the real ease of access for 10s leis elsewhere.
It's simply easier to get into 10s, easier to find a group which fits your schedule. You don't have to put as much work into looking for a group.
But for normals...and especially for heroics - you ARE expected to put just as wmuch work into 10s as 25s. The only real issues 10s have is that its easier to skew progression.
If you want a blunt - albeit simplistic - answer, its because it isn't Blizzard doing the so-called forcing. Its the lack of numbers of players doing 25s. It's the lack of interest in the format. Its the increased workload leading to fewer leaders. Blizzrad took away anything and everything that attracted players to either formt and let each stand on its merits.Then why is it OK for the current model to force people into 10s
Both have the same gear, prestige, challenge, content. But 10s don't have the huge logistical burden. 10s have far more players willing to take on a leadership role. 10s are more common so they are easier to join and schedule. 10s are smaller so its easier to pick up a PUG so a no-show won't stop your raiding. And so on.
The one flaw the model has is that it doesn't do enough to recognise the logistics workload of running a 25 man and so creates and exacerbates various opressures inhibiting the formation of, and encouraging the breakup, of 25s.
Probably explains why you still think 10s are easier.Many were forced into 10s, while myself I quit.
No. It simply sounds right. There are more players after all to make mistakes in 25s. There are also more chances to recover - a point this argument glosses over. A loss in 25s is not as devastating as a loss in 10s. And while you are correct that of players in 25s keep making mistakes in 25s, the boss will never die...that is also true for 10s. Some mechanics will require more skill in 25s, others more skill in 10s.It's a simple, factually accurate statement.
The argument sounds good. It feels right. It is one often put forward by players who advocate 25s. Ultimately, though it is incorrect.
For the raid leader.
I've always found this a poor argument.
The point is simple. It is easier for a raid leader to work with a 10 man than it is to work with a 25 man because there is so much less to keep track off. While there are theorhetically more players to shoulder the burden in 25s, in practise that very often doesn't work out. Few players actually want to lead anythign as complex as a 25 man, and even were they simply to be responsible for 5 or 10, the extra players simply add too much unwanted complexity. End result - players don't want to lead 25s.
Why should you exclude one raiding format simply beacsue you don't like it? After all, look at how few players raided in LK...if we exclude all 25 man formats.
"Some case" you'd get away with. "Many" would be pushing it. "Most" is almost certainly untrue. "Most" players likely prefer 10s.Yes 10 mans gives them easier path to rewards but that doesn't mean they like it, in most cases they have no other choice if they want to raid.
An unscientific, skewed and biased poll. Not the most reliable source.[It's 10 man or nothing. Look at this http://www.mmo-champion.com/threads/...urrently-in%29
1/3 of the current 10 man raiders would like to raid 25 man if they could.
Ironic.....LFR requires more skill than old raids such as Molten Core. But MC is a raid in your eyes but LFR is not. Heh - if the lootship is considered a raid, why not LFR?
Even granting this childish argument some degree of merit....what relavance does it have.TBC, WotLK and early Cata has dropped. Another type of gameplay that only shares a few superficial traits with what used to be called "raiding", but is fundamentally different, has become popular and has affected the number of players engaged in what used to be called "raiding".
Thanks to LFR, raiding in WoW is getting far more devlopment than it has for years. Sure, a lot of players who used to do "proper" raiding have moved over to it.
So what? The raids so far are better and more fun than they have been for quite some time.
Nothing forced players out of 25s except their own choice. In LK, 10s were jokes and also rans. if you wanted serious raiding, you ran 25s. That gave you the gear, the prestige, the challenge.In WotLK people had the option to do 10 mans, yet they chose not to. The new raid model forced people out of 25 mans and into 10 mans. Anyway, your apparent complete ignorance of what it is to run and manage 25 man guilds in a broken raiding system like WoW's makes discussion pointless.
Now, if you want gear...you have a choice of 10s and 25s.
Challenge? 10s or 25s.
Prestige? 10s or 25s.
To raid with only your friends? 10s.
To minimise the logistical burden? 10s.
To get a raid your PC can handle? 10s.
Only so far as raid logistics goes. Leaving aside the raid leader, the effort is pretty much equal. Maybe it'll be different in 5.2. But for now, Blizzard did a good job this tier. If you aren't one of those players who leads a 25s, the difference in effort is minimal.
Bad. Bad argument. Bad.
It doesn't matter if LFR existed back then or not.
Let's say we had 4 million raiders back then. Does it matter if we have only 500k now doing Normal and heroic if we have 8 million doing LFR?
Same content, same mechanics. Players choose their difficulty and get the rewards they deserve and raiding gets much, much more attention.
I don't see how this point has any relevance.
More people make use of the raiding content than ever before and as a result, we get better raids. Casuals and less skilled players don't take part so while there are fewer players, they are liekly also better players.
I fail to see how this is anything but a win/win situation for all involved.
About the one thing I do regret with the current model is that it isn't feasible to visually scale the encounter appropriately; it will always need to be big enough to hold 25 player and while it would be possible to implement a smaller version, that would also drastically increase the development costs.
EJL