Originally Posted by
Lathais
As for the concept of just making it challenging and for the fun of it. There are 2 problems with that. First of all, getting gear from the first bosses makes the last boss easier. It's a gating mechanism. If you are really good, you clear it without the gear, if you are not, you farm gear first then get it. It's a way to lower the challenge through time, as the guild attempts it more, and goes more, they get better geared as a whole and get better. Number 2, besides just fun, what is the carrot at that point. If I can get the carrot through other means, that does not require a well coordinated guild and commitment, then why bother with the hassle. Heck, why bother with an MMO, why not just be a single player game. I mean hell, at world bosses for all I care those 100 other players could be NPCs really, most of them do not even require a tank or a healer that is really good, you can get through them with any half ass group that half are afk anyway.