I am getting excited about 5.2 disc PVP, and I wanted to get some discussion going about talents and glyphs as I have not yet played disc this expansion (I played ~2k last season).
Interesting glyphs:
-MD. I think everyone will be taking this.
-SWD. Needed to death poly's/blinds/scatters.
-Penance. Healing from behind a pillar is pretty attractive (start cast in LOS then move behind pillar).
-Purge glyph. Extra 3% dmg on every purged ability while going for a kill is nice. Especially in something like RMP when you are purging in the opener.
-Inner fire or fade could be good against cleave teams.
Talents:
-T3 could be comp dependent. Solace for longer games, but 1m cooldown on mindbender could work well when playing with a mage (mindbender every 2nd deep).
-T4, has anyone used spectral guise effectively? Does it work well when getting trained?
-T6 Do these talents that heal/dmg break CC? If so they arent very useful, but Divine star seems to be the best.
What comps are people going to try? I think RMP making a comeback, as rogues with 1 minute cloak is scary. That being said you might see more pally healers because they can survive the melee train. RMPala?
Discuss!