I have to say, I expect some loss. Annual Passes for the most part have ended for many people, and the newness of MoP has faded. At least it has for me :P
I have to say, I expect some loss. Annual Passes for the most part have ended for many people, and the newness of MoP has faded. At least it has for me :P
It only counts active characters. (Inactive characters do not show up on the armory [after a certain amount of time], nor do characters below a certain level, thus they aren't included)
However, it simply is silly to use realmpop as information on sub numbers due to tons of players having multiple alts.
The subscriptions in China work otherwise: very much like your cell phone contracts: you pay by the minute/hour.
China has active subscriptions counted as those who logged in effectively with paid cards during the last 30 days and paid to play for that time.
It is their "state controlled" default system of playing games: consoles are even FORBIDDEN in China (did you know that one ?)...
So your western figures (5.5 million active) indeed proved the approx. known figure of 50% western and 50% Asian players (as Korea also uses a mixed system).
Besides 5 million subs only would not cover the yearly revenue from Blizzard that has been hovering around 1.2 billion and 1.4 billion dollars over the last 3 years... (depending on launched box sales).
But I come back to the CORE of this discussion: there are NO LONGER subscription based games > 500K bracket because they almost ALL went free to play.
So WOW won the battle of the subscriptions for 8 years in a row.
Why discuss a game with 10 million subscriptions when the rest stands at ... 0.000.000 subs...
That change to FREE to play MMO thingies is far more important for subscriptions than a single QQ or whine about in game content.
In game things have hardly ANY impact on people unsubscribing.
You need to look at the BIG picture of this industry (and paid subscriptions) and there WOW won the battle cum laude, because after 8 years WOW stood at 10 + M (on its birth day) while the rest is down the lane of free to play things...
Last edited by BenBos; 2013-02-03 at 05:59 PM.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Can you not read? (Keep in mind, you can't use class rep in all brackets because Blizzard balances around 3s, which is where you should be taking your sample numbers from)
May 2012, Warrior make up 269 (4%) of the players above 2k rating, where a rogue had 896 (14%) of the top 2k players during a season in cataclysm, which means there is a difference of 627.
Or at any bracket:
Rogue: 5345 (12%)
Warrior: 3027 (7%)
Difference of 2318
Currently:
Warrior: 4614 (17%)
Rogue: 794 (3%)
Difference of 3820
Again, if this doesn't show the sheer imbalance of PvP right now to you, then you're simply blind and there's no point wasting time on you.
People saying a game is dead while it's on a constant incline are simply not worth speaking to, and you shouldn't try to use their misguided arguments to further strengthen your own.
Last edited by Goldfingaz; 2013-02-03 at 06:04 PM.
I expect a drop due to pvp. Short list:
- Bots
- Oqueue premade
- Warriors
- Low level fu**ed up with OP priests
- wintrading
- rbg exploit
- no honor pvp weapon while introducing pvp power
PVE is top notch though
- but drawback: too many dailies
I say -600k
Last edited by Marooned; 2013-02-03 at 06:21 PM.
"Blizzard is not incompetent or stupid and they are not intentionally screwing you over"
What an XXXX you are if you want to discuss the subscription numbers of a singular game WITHOUT looking at the industry as such which for 99% went free to play.
You failed to prove ANY point except being frustrated that you are discussing a 10 million subscription based game in what is really a FREE to PLAY market these days.
Blizzard won that battle in an industry that was standard subscription based and now turned unprofitable without going free to play....
which makes subs discussions totally meaningless these days.
Last edited by BenBos; 2013-02-03 at 06:17 PM.
http://mmodata.blogspot.co.uk/
Fan-made and slow to update, yes, but it's useful to show people that the downward trend, even by an overestimated amount, isn't all that bad.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Wrong, this is an INDUSTRY discussion about how WOW subscriptions are doing in what has turned to into a FREE to play industry for 99% of the cases.
As such it is WRONG you continue to AVOID the fact that the BIGGEST subscription based Fantasy games turned into a FREE to play model over the last 2 years ...
Now why would anyone want to discuss 9.5M, 10M, 10.5 M subscription numbers IF the rest of the MMO's ALREADY abondened their paid subscriptions in the first place ?
---> To see that WOW would "decline"? How could they, they are the ONLY ones left with above 400K subs ???
THESE discussions would be meaningful if you'd be in a position of 2010 ... where everything as an AAA MMORPG still had subscriptions.
But apparently you and a LOT of others are still in their winter sleep.
----
Here: I show you the truth...
http://mmodata.blogspot.be/
Now look at that UPDATE date: AUGUST 29 ... 2012.
Not one single update anymore.
the reason is simple: subscriptions are gone in 95% of the cases,
If anything WOW going from 12M to 10M had MUCH more to do with the changing industry which went from sub to Free to P(l)AY.
Last edited by BenBos; 2013-02-03 at 06:53 PM.