Originally Posted by
Queen Ultima
Firstly, Blizz has said that they only gave Druids 4 specs as they always had 4 roles. I know it was Xanatas who said that and not who I'm quoting, but still, the fact remains that arguing to ger more specs because of Druids isn't fair because Blizz has stated that Druids are the exception that proves the rule of three spec per class. Druids always had four specs with Feral serving as two-specs-in-one, Warlocks have not. Maybe "Hero" classes might get 4 to make them special, but not adding newly made specs.
Ok, so I was just thinking. If you make a Demon Hunting spec, where we wield glaives which we don't know, use demonic tattoos and essences and have intricate new resource systems.... What's the point? Seriously? Why would Blizz combine a potential new Class, which if it was a new class could have 2 other specs (3 if they wanted to make it special) to refine the system, make unique abilities and potentally class lore (especially when there is a potential for a new Demon Expansion pack), and put it into an already defined class that has no lore ties with Demon Hunters and then stick that particular class/lore into a single spec, not class, spec. It's changing too much to gain too little.
As for the idea of Pure DPS classes... Wiser people should talk about this than me, but I say that pure DPS classes are a good thing when the specs feel distinct from one another, which is what Warlocks have. Personally, I feel that Hunters, Rogues, Mages and Warlocks have something that no other class has: The ability to switch between all of their specilizations based purely on preference without changing gear [sans minmaxing reforging and Rogue's weapons] or roles. I'm not saying every class should be pure, I'd even say any new classes should have a healing or tank spec to help diversity, but I am saying that adding not only a new specialisation out of the blue (again,the druid changes do not count as all that was changed was that already existing mechanics were transferred to a seperate spec wholesale) which Blizz has NEVER done before isn't worth it, when they can focus on making new classes that have those specs and mechanics and can incorporate them more successfully, and wouldn't have to make new stats on cloth items OR have the tedious and potentially broken task of having to convert certain cloth stats into tanking stats.
Also, merely adding tank/healing specs wouldn't improve populations or wait times by much, because those that want to heal probably already do. The point of playing a Pure class is that you don't want to do those roles, at least not on that character. #
Can we please stop having this argument. Warlocks are warlocks, they are what they are, can't we enjoy them as they are?