To be completely honest, %100 heal in 15 seconds may not seem like much, but some mages will be able to 1v2 far more efficiently now. I doubt this change will have a huge impact on 3's where you can get interrupted much more, but this will certainly affect 2v2 and dueling. Still, %30 damage from ward is too good to pass, especially when you monitor and line it up with stuff.
I would never cast invo for healing, I just cast it to maintain the buff (as you can see in my math). It´s nice to have, especially on encounters like garalon or will heroic and pretty nice on sha heroic, when you are close to 66% in p1, standing there and eating bombs during the evo channel, with the 170k heal in mind as soon as evo completed.
I guess they're going to add some sort of cooldown to the glyph, so the heal can only occour ever so often.
If this goes live in it's current state and is not nerfed within a week after 5.2, well, I don't really care. Just never thought mages would get a heal like that.
If people think that a 20% heal is OP, then surely Cauterise is gamebreaking.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
I talked about it with friend, he said that "mage can just cast evocation in front of melee and tank all damage, omg stupid change", lol, it was so wrong, i had nothing t say, but log off.
Originally Posted by Urban Dictionary
Yes. Poor melee without any chances of controlling a spellcaster.
I'm amazed at the rage in this thread. Mages have to be one of, if not the most, looked after class in the game. They are always carefully watched and changed because it's blizzards most appealing class. If you think this nerf is going to break mages then you must not be aware of blizzards love towards mages.
Originally Posted by Marjane Satrapi
It's very relevant, you said they'd add a CD on the heal to make it so mages can heal up that much/fast. He said you should be punished if you let a mage free cast for that long, which is true and I very much doubt they add any kind of CD on the heal. Just learn to interupt/ CC etc.
Seeing as how Invocation will be able to heal as much as 2x flash heals will next patch, it's pretty easy to say it's pretty stupid they're adding EVEN MORE self-heals to the game. It's not like a mage isn't able to get several Invocations off in one poly. Assuming ofc Battle Fatigue won't work on invocation. If it will, then it's fine. If it won't? Then it's too strong for the game.
Erm and those FFB proccs distill out of thin air? I see you really have a clue of how mages work, no wonder you loose to them.
---------- Post added 2013-02-11 at 03:24 PM ----------
No, just no.
There is no "most appealing class" as appealing always hints at favor, which is highly subjective and depends on a LOT of variables.
E.G. to me Paladings are not in the slightest appealing.
Even if you want to bring the statistics gun, that tells us that paladins are the best represented class, i wont be frightened. Since this just tells you what people play, but not the reason they are doing this.
Out holy pally for example plays his pally not cause he appeals to him, but cause we needed one and noone was volunteering.
Like what? Play a Mage at 90 and see for yourself.
L90 talents, lack of passive damage reduction (Flameglow really doesn't help those huge hits, only those small ones), rotations are awful, Fire is too RNG (too UP or OP), Arcane has a plethora of issues, we have shit for mobility (both moving and casting while moving), Frost scales for shit, and they continue to neglect our real issues.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.