Originally Posted by
Goatfish
Except it's not the same at all. If I were to add Toast to my menu at my restaurant it is nothing innovative at all going by the second definition because Toast, and adding it to menus are not new ideas in the slightest. It is however innovative by the first definition taken in an extremely narrow view because it is new to the menu if nothing else, and the definition does just say 'Introduction of something new' and not where, how, why, when it is introduced or to be viewed.
See? In my mind introducing toast is nothing innovative, I can get that down the street, at my own home, most anywhere. Toast is nothing new and exciting because it's already been around. Now if I were to make garlic and beef fat infused focaccia and pan sear the sides to make toast... that might be something fairly innovative, because no one in the nearest 400 miles of me makes anything like that, so to my audience/customers, it is something new and innovative. Adding farmville and pokemon to your game, when your audience is gamers who have most likely played, heard about, or already made judgements about is nothing innovative. They need to bring something new and surprising (aka: Innovative) if they want to stop leaking subs. Pretending nothing new can be innovated though is ridiculous, just look at Rift Events, Secret World investigative and covert quests, TERA's combat system, Guild Wars balancing system, etc, etc. Each of these new games that are coming out are adding at least one thing new and innovative as a selling point. WoW is going with a different strategy of copying successful things from other companies and selling it as their own. It's underhanded, cheap, lazy, and apparently fairly profitable.