Originally Posted by
DisposableHero
Fun fact, wowprogress stats show Tier 14 normal AND heroic when adjusted for overall population differences to be harder than Tier 11.
Halfus Heroic was the easiest heroic by how many guilds killed him, approximately 21,000 guilds had a heroic halfus kill by the release of 4.2, population adjusted from 12 million to 9.6 million that works out to 16,800 guilds in today's population. 12,000 guilds have a heroic stone guard kill.
Heroic Sha of Fear Kills - 416
Heroic Sinestra kills - 1100, adjusted for population 880, more than twice as many
Normal Sha of Fear - 11874 kills
Normal Nefarian (the least killed t11 boss on normal) - 26,405 by 4.2, adjusted for population 21,124
Tier 11 and 14 are very similar tiers in terms of content access. Both spanned Christmas, both were similar size (14 bosses vs 16 bosses), Tier 11 lasted 6 months, Tier 14 looks to last 5 months, both were expansion drop tiers, so 5 levels of leveling were involved at the beginning plus gearing up through heroics.
So for those saying Dragon Soul was the problem, you are half correct. It was pretty objectively too easy, the raid was too short, and the content was left to sit too long. That said, T14 when compared with T11 is a smaller time window, more bosses, and demonstrably substantially harder, and substantially less rewarding. Any guild outside the top 300-400 in the world according to wow progress is feeling that effect.