Originally Posted by
snuzzle
Coming right up!
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This is actually, I suspect, where most of the animation bugs in the model come from. They tweaked the mesh, but didn't take the time to adjust the skeleton underneath (I suspect they simply didn't have the time to take). Then the larger head was placed onto the body, which is why you notice her hand and arm clipping through her face in a lot of animations. All in all, the current mesh and head simply were not designed to work with the skeleton underneath which is why she has so many problems. It's blatantly obvious, Blizzard. When is it going to be fixed?