- Haste soft cap will increase, but not by too much.
- I did a bit of LFR testing for stats etc. Obviously they were scaled down, but at 480 item level I had around 4800 haste, 30% crit, and 2.4% mastery the first time around. I did very well, came to around 90-95K upon average. Swapped out the crit for mastery - comparable results of around 90-100K sustained. We will definitely be looking at mastery becoming stronger than crit, except in a Patchwerk situation. Note that this is single-target - I did not test SEF numbers, but keep in mind they benefit from TeB.
- On the other hand, I also think it will turn into a preference thing. Math also shows that crit > mastery at lower values of haste, but I think playstyle may come into it as well. That being said - I believe that we will still want to carry a certain amount of mastery and crit. However, our base amount of mastery right now seems to be "good enough" per se. That, and lots of leather is already crit/mastery or haste/mastery. Stat balancing will be pretty simple, overall.
- Overall, this patch is going to be really awesome for us.
Last edited by Callimonk; 2013-02-12 at 05:24 PM.
Reason: I accidentally stat a swapped.