We don't...ignore huddles. Are you silly? Have you even done the fight?
Title is also specifying only on how many guilds have killed it, not if its easier on 10 or 25 man its just side banter. I pretty much summed up the answer to the post in my first sentence/post followed by my opinion of the fight. You shouldn't have started 10 man vs 25 man in the first place if you're going to point something like that out. It also seems the general consensus is that's easier on both 10 and 25.
Actually posted that because the only answers OP had were from 10men pov.
We downed Heroic Elite Protectors 4 weeks ago. 3 attempts and it was dead. The encounter is actually easier than heroic protectors since the nerf. A lot easier actually. We ended up trying it with more melee this time. Six to be exact, and it was still a joke.
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Ignoring huddles? Are you for real? Have you ever see how it looks when 4 healers get huddled sub 15 % while 7-8 adds shoot 5x spine each at the raid? My guild killed Sha hc in both versions and damage on the raid difference is huge. And waterspout on 25 people where you need to be careful where you move not to kill someone while in 10 man you have all the space in the world.
Heroic Elite protectors isn't even that difficult any-more and doesn't really force you to stack range, although it helps. I would expect a good number of guilds would of killed it by now.
If the damage in your 25-man group was at the level it should be across the board, you would never see 7-8 adds and this "insane damage" in 25-man would not exist. The fact that you're seeing less raid damage in 10-man is most likely because those ten people you're bringing are all collectively playing at a top level. You aren't getting so many adds during phase two because those ten people are bringing better overall damage output compared to your 25-man group.
As for waterspout, sure, I'll agree that 10-man groups have more room which makes it a bit easier to avoid the mechanic. However, 10-mans have less raid cool-downs to use and each individual player in a 10-man has to play near perfect the entire fight to get a kill. Not to mention, every player (almost) in a 10-man environment is required to take on multiple responsibilities versus a 25-man where, for example a Hunter friend of mine, has to do nothing but dps the boss the entire time and do nothing else.
Arguing that 10-man and 25-man both have their strengths and weaknesses is completely valid. Making 10-mans out to be the easy-mode version of raiding that requires very little skill, however, is completely incorrect.
Last edited by Muk; 2013-02-17 at 09:30 AM.
Always do the minimum required to achieve the maximum possible result.
What the shit, we've never had all 5 healers huddled and we've killed it 8x.
I guess that's just horrible horrible horrible HORRIBLE luck.
OT: Heroic Elite on 25man is stupidly easy if your raid composition isn't completely retarded (10+ melee for example).
We got it down a month ago with 6 melee, berserk timer no-where in sight. Healing/Raid cds was our issue, not dps.
It's easier than Sha by a mile.
believe it or not, if you have enough raid dps and your healers don't suck elite protectors heroic is a lot easier than "normal" heroic in 25m.