Originally Posted by
alysmera
I wanted to add that your stat priority is correct - though, it's worth noting Crit will probably sim higher than Mastery (it did early on). In practice, especially with 4set, mastery will be stronger. I have the feeling, though, that there will be a break point where crit > mastery - there IS a haste break point (somewhere around 8K haste, it depends on your other stats, namely your AP) but that's mathematically; in practicality, I think it will be encounter dependent early on, and set-bonus related later on. On PTR, I found crit to give better numbers than Mastery prior to picking up the 4set, but don't quote me on that because I didn't simulate it properly.
It may also be worth noting that we will still want to have around 4-5K Haste (current, 3-4K - the additional haste will be from higher item-level gear and lower CB procs).
Overall, it seems more like a laundry list of gear, though. I think there'll need to be sims run with a few setups to spot what the "perfect" setup would be. But, having a list of it is helpful - especially when selecting which pieces to pick up.
Also worth noting that I don't see agility dropping in value. Yes, we double-dip, but that's not why - it's only 1/1200 of a crit point, but the way we scale with AP still makes it a very strong stat.