I am currently in a guild of three people that we made while leveling. We are earning points as quickly as you can imagine three people playing together can.
What are the benefits of being in a bigger guild?
I am currently in a guild of three people that we made while leveling. We are earning points as quickly as you can imagine three people playing together can.
What are the benefits of being in a bigger guild?
Benefits:
All guild buffs (karma, xp, magic find, etc.) up 24/7
Organized activities like WvW, Meta events, synch dance offs, w/e.
Larger group of people to run dungeons with (guildies over pugs)
Upcoming Guild Missions....?
Disadvantages:
Depends on the guild ;-)
Valar morghulis
Guild Wars 2 is probably the MMO where a guild is most irrelevant.
Only minor, time limited buffs are an advantage of a guild. But you can make a guild of 1 and get the same meaningless buffs anyway. Not to mention that even if not in a guild ANY ONE can click a guild banner out in the world to get those buffs. So don't even need to self guild to get them.
Guild benefit is; chat.
Otherwise it's completely pointless to be in a guild currently.
Last edited by Fencers; 2013-02-13 at 06:40 PM.
the main point of being in a guild in WvW is to capture a spot and gain the guild buffs while you'll be around the captured place (not to mention the flag is one of the few actual ways for your opponents to see who they are dealing with, when they recognize your flag that is).
other than that, there is no actual need to be in a guild, moreso a "big" one.
There really isn't a WvW meta game. There has to be ongoing external and influential knowledge outside of the game's environment to be a meta. That's actually what it means.
The bonuses supplied by WvW are mostly insignificant to everyday play and the efforts of any group. Or guild as the case may be here.
So, no. There is no real need to be in a "big" guild in Guild Wars 2 as per the OP's inquiry. Buffs are inconsistent and insignificant to individual play in the long term.
Guilds in Guild Wars 2 are social clubs of a sort.
I am currently in a decent size PvX guild that runs alot of a 5mans and always has buffs up. However when I WvW I run with another guild...which happens to be the biggest wvw guild on my server.
This game is pretty boring by yourself but if you surround yourself with a decent group things can get epic very quickly. I would recommend joining a decent size guild.
GW2 is one of the only mmos I have played where guilds don't seem to have much of an impact at all. I am in my own guild with just myself and haven't felt handicapped at all. I do not play WvW at all, but don't think it would matter at all there.
I didn't mind when I was in a guild, was nice talking to a mature amount of people. Unfortunately that guild died awhile back and can't be bothered to find myself a mature guild.
This is why I tend to not get in discussions with fencers, as often as she has a good point its often lost in obnoxious use of terminology and hot air, but fencers is right guilds are completely irrelevant apart from the social aspect.
Last edited by draykorinee; 2013-02-14 at 07:34 AM.
Apparently you haven't played with a guild team with everyone on TS, it's completely different to just running round in a zerg. And by meaningless I'm assuming you mean there's no rewards for it? Fact is most big guilds in WvW play just for the pleasure of it and with the aim of being the best, not everyone needs a carrot on a stick to play.
While I am slightly offended by being told WvW is meaningless, I think the point is that being in a [large] guild doesn't have any advantage apart from a handful of rather insignificant buffs. Sure, being in a guild may facilitate grouping for dungeons or WvW, but you don't need a guild to do these things.... guilds really are, above all else, just a social thing in this game, whereas in games like EQ/WoW/GW1 they play a much larger role.
Never played EQ or GW1 but as for WoW you can play the entire game and see all end game content without so much as talking to another player.
Having a tight-knit group to complete game objectives is no more meaningful in one game over the other.
Having said that .....Guild Missions are coming!
http://www.mmorpg.com/gamelist.cfm/g...-Detailed.html
Valar morghulis
True, but I mean if you don't want to just run around in a zerg and like playing with a well orchestrated group using tactics, a guild is the only way. That is basically the only reason for guilds though, even dungeons you can find a group in minutes with gw2lfg or /m. The reason they played a big role in other MMOs was raiding, ie. large group content with coordination required, the only similar thing in GW2 is WvW (which IMO is only fun when you are playing with a bunch of people on TS) - so if you're not into WvW there basically is no need to be in a guild. Hopefully guild missions and future content will improve on this and give guilds something they can do together apart from WvW.
It sounds like the guild missions will be something to make guilds more important. And if they ever bring back guild versus guild pvp that will increase guilds necessity even more.
Last edited by draykorinee; 2013-02-14 at 10:23 PM.
You said all end game content not irrelevant random group content. As to not game bashing with lies you're at it again. take the wow hate to the appropriate forum, see whether your lies hold up under more intense scrutiny, them go run rated bgs, challenge modes, arenas the ton of other end game content without talking to anyone.
Last edited by draykorinee; 2013-02-14 at 11:24 PM.