I am just wondering why the Priest and warlock fears are not breaking to damage. It seems as though I have to take almost 30% or more for them to break. From what I remember these were meant for CC and not a locking ability that you can kill someone in. There has been many instances where I am at 50% health I have used the proper cool downs to stay alive and keep my team mates alive, dodge polys, counter spells, etc. Then take a fear and get destroyed in it. It feels like its a stun that makes me run away from my teammates and allows me to take massive amounts of dmg without breaking and giving me a chance to do anything. You can't even sac them anymore. I really want to know the intent behind this and if its not meant to be like this to please fix it. Because the ptr or live it is the same.
Thank you