Yeah true, what if someone makes and addon that adds a couple of 0s, so people that dont like item squish gets happy aswell then x]
I honestly dont see the problem with this, it's just numbers anyways. I never even have scrolling combat text enabled, as I find it messy. I see what percentage the targets HP is, and that my attacks makes it go lower - good enough for me. The fact that I'm close to/at 400k hp is just redicilous(spelling?), and not needed. I remember a time when reaching 20k hp was insane!
It will come in the next expansion, i have little doubt.
The only problem i have with it, is that it's becoming harder to distinguish between larger numbers when they pop up.
People will be upset at first, just like when they changed the format of secondary stats on gear, but they will quickly get used to it.
That was one of the solutions they proposed. I think they called it 'mega damage' or something like that.
Beyond just actual number technicalities... Huge numbers are annoying. And they eventually start to lose their meaning.
Oh, I just hit that boss for 11 BILLION DAMAGE! Yeah, out of his... 30 Trillion health pool? It all becomes meaningless.
I recall a fighting video game I once watched... I don't recall its name, but when you struck your enemy, you'd rack up some HUGE number like "800 BILLION DAMAGE," while only inflicting.... 1/7th... of their health bar in damage. It just becomes arbitrary. Annoying, even.
I'm all in favor of reigning in the numbers just to keep them from exploding to exasperating digit counts.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
I dont know, when I was a kid I played some of the korean mmorps where you runned around as level 200 casting "Ultimate firebomb of d00m" for 500,000,000 and I hated it. I dont know if I would like it in WoW either.
You can do some stat squishing with addons.
http://eu.battle.net/wow/en/forum/topic/6533843929
I'd like to see official support though. The default numbers are truly ferociously large.
Vanilla = Brown
TBC = Green
Wrath = Blue
Cata = Red
Current Item Levels (MOP excluded)
Proposed Item Levels After Squish (MOP excluded)
As you can see, vanilla content barely gets changed at all, probably a 1-2% change in stats if that.
But look at what happens to wrath and cata item levels. They get drastically lowered. And not at all by the same amount that vanilla and TBC get nerfed by.
It is because wrath and cata (and now MOP) have such inflated stats on the gear that we are able to do things like soloing old raids.
If the squish goes ahead as proposed, your ability to blow through old stuff gets drastically reduced, many players low being able to solo old raids/instances for numerous reasons, mounts, pets, transmog, the challenge (things like LK HM 10/25).
If the squish goes ahead they will have to revise how they solo stuff, they now might have to use tank gear to outlive the boss whereas before they would just use their DPS gear, or worse for some people, bring additional players to make up for the loss in power.
Sure you don't lose any power in current content, but its realative to the old stuff that you lose out in.
My 406k HP and 70 odd k or whatever DPS i have due to being level 90 with a 486ish item level is what allow me to blow through TBC level content with easy. If TBC content is nerfed by 45%, yet MOP content is nerfed by 4 times what it was(from the above graph cata appears to be nerfed by 3 times what it was), then my ability to to that same TBC content is now altered. I might still be able to solo it, but not to the same capacity I do now. After the squish I might find I now only do 25k DPS, and the 4,249,300 HP TBC boss now has 1912185 HP.
4,249,300/700000 = 60.7 seconds
1912185/25000 = 76.4 seconds
Before the squish it took 1 minute to kill the boss. after the squish it now takes a just over 1 and 1/4 minutes, assuming my now 145k HP is enough to live long enough to do so.
If everything was reduced by the same amount, power levels across the board would remain the same, how powerful your toon is realative to level 60 Ragnaros (Molten Core), or level 85 Ragnaros (Firelands) remains unchanged from what it is now.
With the changes as proposed your power level in regards to level 85 ragnaros (FL) changes a little, yet realative to level 60 Ragnaros (MC) changes by a huge margin.
EDIT...
I changed my values, been a while since i've really used math, not sure if 300% and 400% where correct for what I was trying to convey.
Last edited by Cernunnos; 2013-02-27 at 08:53 AM.
My name is Cernunnos, I will love you like no other, I have died a thousand deaths, each time I died I thought of you.
Do you know by chance what the limitations are for computers regarding numbers? And how fast they can calculate with the their highest numbers?
---------- Post added 2013-02-27 at 09:02 AM ----------
Care to name those limits?
Going by what computer-specs are today and maybe what they will in 2 years?
Agreed. Getting tired of this ''hurr durr i want to feel powerful by soloing illidan at lv90 if they squish i cant do that'' attitude
1st: if the squish is done right you can still kill illidan at lv90, 95, 100 w/e and get your ''imma so puwerfull!'' kicks out of it
2nd: if you really want challenge do the current max level difficult content
Or this (made up numbers just to show the point)
xpac#1, max item lvl 200...all encounters tuned to this
xpac#2 hits, all of the gear from xpac 1 drops in ilvl, as do the encounters from said xpac, best gear remains at ilvl 200
repeat
constant control over numbers, old gear still soloable
and off the top of my head add a passive after each xpac, e.g "survived the cataclysm", all stats increased by x% in cataclysm content...just to keep to solo peeps happy(me being one of them). It doesnt matter if i hit for 200k or 200 as long as I kill things in the same amount of time, yea it will feel really strange and underpowered at first, then you clear some current content, gear up and feel that character progression again as said content gets easier
Whoops, sig too big
Wonder when people will realize our relative power to older content would be reduced in a squish. Hence I don't want it.
If you simply want to reduce numbers, go find an addon to do it.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Blizzard made a big mistake not introducing an item squish for MoP. The longer they take, the harder it will be to implement and the more ridiculous the numbers will become.
"Come, Stormrage, and I will show you what happens to those that betray the lord of the Legion!" — Mannoroth.
The problem with the gear started at WoTLK and Cataclysm finished it off.
What Blizzard did right in TBC was that during questing the gear wasnt really an upgrade for the end-game raider, yes there werent many of us but thats not the point.
The item levels didnt instantly start + 10 above the previous LAST TIER.
They started barely better than the FIRST TIER, after 5-7 levels they hit the same as T3 with all the equip bonuses etc, and at level 68-70 you simply had to replace your gear, some set bonuses were still OP so people used them in Karazhan, but raw stats even the simply blue gear was better at 70.
But thats the point, T3 items became obsolete because of the equip/set bonuses at level 69 and some bonuses useful until you got your 2 set bonus from Karazhan, they didnt become obsolete 3 hours into the expansion.
Thats where Blizzard failed with item levels, especially in cataclysm/mop.
Since i used Scroll of Resurrection back at August to get a free level 80 because i knew i would play at some point, and i did this last week i saw the item scaling horribly.
SoR free level starts with 232 item level, first quest reward in Cataclysm is 272 when the last tier of Wrath was 277..
Questing in TBC didnt reach the last tier of gear 8-10 levels in, not in the first 2 quests of the expansion (Of course because of gems and proper equip stats like crit and haste the 277 is better, but you get the scaling point i hope!).
Its okay to feel stronger, but the scaling should start a bit lower than it did, 20 levels above the previous T3, not 60 and 70 like Cata/MoP.
Last edited by potis; 2013-02-27 at 09:36 AM.
I also don't understand what the big deal is with these large numbers - isn't it going to be weird looking at a death log and seeing X hit Y for 30 damage -> Y died?
I just don't see the benefit of such a system, how can people complain about something so arbitrary?
I don't get this... Don't look at them if it's such a bother?
When I'm in raid combat (or any combat really), I don't see the numbers at all. When I'm done with the fight I look at my recount and see what went on, but as for fighting I'm totally in tune with what's going on, not staring at the numbers...
Maybe this is what's going on in these heroics where the people are pulling 12k dps, they're not actually playing they're just watching numbers...