1. #1

    Weird SimCraft uptimes for Juju

    I downloaded the latest version of Sim Craft and ran a T15 Heroic BiS sim for Assassination Rogues, and it was giving me an 88-89% uptime on Juju.

    Anyone have any idea if it's me, or did Simcraft get a bad update in regards to Juju? If the mistake is on my end, I'm not sure what I did. I just ran the pre-set BiS list. I was expecting to see it in the ~25% range like everyone else, and bout spit my coke when I saw 88%.

  2. #2
    Herald of the Titans Kael's Avatar
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    Quote Originally Posted by Daltin View Post
    I downloaded the latest version of Sim Craft and ran a T15 Heroic BiS sim for Assassination Rogues, and it was giving me an 88-89% uptime on Juju.

    Anyone have any idea if it's me, or did Simcraft get a bad update in regards to Juju? If the mistake is on my end, I'm not sure what I did. I just ran the pre-set BiS list. I was expecting to see it in the ~25% range like everyone else, and bout spit my coke when I saw 88%.
    That sounds like an error to me. If it's inserting a 22s ICD rather than .5 RPPM that would make sense, or if something's just "off". Any chance you can link or SS the results/proc uptime page?

  3. #3
    i(dot)imgur(dot)com/PgrM1oI.jpg

    On the log, this is the line in regards to Juju

    juju_madness : start= 1.0 refresh= 7.0 interval= 0.0 trigger= 49.2 uptime=89%

  4. #4
    Sounds like a bug in the juju proc code. it's almost like it's ignoring the ICD.

  5. #5
    Quote Originally Posted by shadowboy View Post
    Sounds like a bug in the juju proc code. it's almost like it's ignoring the ICD.
    Has the proc been changed since its original implementation?

    - Bad Juju – 0.50 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. No ICD. Voodoo Gnomes are mostly for flavor; they deal ~200 damage before armor per hit.
    That's what ghostcrawler said it was originally.

  6. #6
    Quote Originally Posted by Maelstrom51 View Post
    Has the proc been changed since its original implementation?



    That's what ghostcrawler said it was originally.
    Something with a .5 RealPPM shouldn't have an 88% uptime though? Dancing Steel is a 2 RealPPM, and it's uptime on that same sim is 57%.

    dancing_steel : start=13.8 refresh= 17.7 interval= 32.5 trigger= 13.9 uptime=57%
    Juju is a .5 RealPPM and is up almost 50% more than Dancing Steel? Something must be bugged in SimulationCraft?

  7. #7
    Quote Originally Posted by Daltin View Post
    Something with a .5 RealPPM shouldn't have an 88% uptime though? Dancing Steel is a 2 RealPPM, and it's uptime on that same sim is 57%.



    Juju is a .5 RealPPM and is up almost 50% more than Dancing Steel? Something must be bugged in SimulationCraft?
    No you're right. I was just referring to the part about it "ignoring the ICD" which it doesn't have. We should expect 25-30% uptime on the trinket depending on haste, not 88%.

  8. #8
    I don't know which trinkets do what. I wasn't aware that it had no icd. I find it odd that it doesn't.

  9. #9
    Quote Originally Posted by Maelstrom51 View Post
    We should expect 25-30% uptime on the trinket depending on haste, not 88%.
    This is the simplest way to put it.
    Bad Juju also isn't a great trinket for any spec other than Mut though, so...
    Carp - Illidan-US
    I wish I wish I was a fish.
    My rogue

  10. #10
    Use PTR setting instead of live.

  11. #11
    Herald of the Titans Kael's Avatar
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    Quote Originally Posted by shadowboy View Post
    I don't know which trinkets do what. I wasn't aware that it had no icd. I find it odd that it doesn't.
    Pretty much only the "stacking" trinkets have ICDs next tier now that everything runs RPPM (+X int every 2 sec for 20 sec, 22s ICD) because stacking trinket overlaps would be way OP on good RNG.

    And RoR. Because.
    Last edited by Kael; 2013-03-04 at 05:19 AM.

  12. #12
    Quote Originally Posted by Nitwit View Post
    Use PTR setting instead of live.
    There we have it. I didn't toggle PTR. Boooo.

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