Last edited by Crashdummy; 2013-03-06 at 07:23 PM.
I was and still am excited about 5.2.
New raid was fun and challenging. Lots of QoL changes (farm changes, new PvP menu is nice, etc). Love the xmog changes. Daily quests not required, lots of complaints that dailies were required got addressed and "fixed" - alternatives to rep gain added, not necessary for raiding. Valor bump for longer heroics/scenarios are welcome. Very few server problems on first day of big patch.
For people complaining about new patches just being Dailies and Raid, clearly not true. Apart from 5.1, there has never been a time where I felt like I had to absolutely do dailies. It was just something I did if I wanted to gain some extra gold and heirlooms (WoTLK Argent Tournament). If I don't want to do dailies, I have other options to keep me entertained. PvP, transmog, pet battles, alts, etc. There were very few patches where I felt like I had absolutely nothing left to do until the tail end of the patch. Blizzard is usually good about adding something for everyone with new, major patches.
Nerfing the rep championing at the last minute was a scumbag move.
True enough. I thought I was done with WoW, but after playing a couple of other games (some of them really good) this patch made me realize Blizzard is serious about giving all forms of content in this game. It was enough to resub and after 1 night I realize it was a good decisions. I have so many things to do my head is still spinning a little.
BAD WOLF
Don't like dailies ? Don't do them. One week until new LFR.
Liking 5.2 so far, personally. I like the MoP daily system (although I realize it's not for everyone), ToT looks amazing so far (just hit a trash run, haven't tried Jin'rokh yet). Can't wait to progress on the island and dig into ToT
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That certainly is true, but adding new dungeons interferes with the gear progression Blizzard are trying to achieve. The dungeons they would have to design wouldn't cater to many people. If the ilvl is too low most people won't run them because they simply won't need to. If the ilvl is too high then you eliminate the entire previous tier almost, just like they did by adding the 3 new dungeons with Dragon Soul. Once those hit, the previous raid tiers and dungeons were pointless.
If you added new dungeons now, what ilvl would you give them? Where would they fit in the current progression path?
Then how in the world, if it is such a core facet to the game that the fact that no new dungeon has been added in the 6 months since launch is a huge problem, did all these so called dungeoneers survive TBC? There was 1 new 5-man added over the course of that expansion. And that one wasn't put in until about 15 months into the expansion. Or Wrath, which added 4 total 5-mans, 3 of which came in the final raid tier a full year after the expansion released. Cata gave us 5 dungeons post launch, but Firelands did not add a 5-man and I don't recall any complaints.
You go on like every patch in the game prior to the past 2 added dungeon content. In truth, less than half the major patches contained dungeon content of any kind.
I found I enjoyed the game significantly more when I stopped paying attention to all the people on the forums telling me how much I am supposed to hate itAll this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.
I remember the post-release dungeons they introduced in Cata. The troll dungeons people hated with a vengeance because they were long, difficult, and awarded you with fake epics. Epics which wouldn't even satisfy the Cata Epic achievement.
And then there were the Twilight dungeons. I rather enjoyed them, but the complaining on the forums was immense about how easy and rewarding they were.
Since LFR was introduced, there really isn't room for dungeoneers in WoW anymore. Dungeons are never going to be TBC or early Cata difficulty again. They are going to be quick, easy, and facerolled for valor.
I don't really look forward to when the next set of dungeons get released and the forums are full of the same loud whining about how faceroll they are.
I hate questing with a passion and pretty much leveling in general. Its amazing I even have alts, but I refuse to do dailys I have and always will play the game for Dungeons, and Raids. If there is no raid going on I don't log on period the end. I want my rep tabard's back so damn bad, why not have both options in the game so I can actually get rep.
You hate dailies? Imagine how people felt when all they could do all day was dailies and 5mans -.-
None of that is true because the ilvl from ToT LFR is higher then T14 normal's so that already eliminate's the previous tier.
blizzard just didn't want to make 1-2 dungeons that there ilvl was in the middle of ToTLFR and tier 14 normal's. to me that is lazy cause with new raids all they got to do is scale everything down to LFR level to replace any new dungeons.
Its a lack of wanting to make content nothing more they are using LFR to not make new dungeons "at lease for this patch" It would have made a lot of sence to make at lease 2 dungeons to have a background story to the new zone.
or they make some stupid solo scenario that took them a total of 10mins to come up with and you can only do it once.
Last edited by Jtbrig7390; 2013-03-06 at 08:06 PM.
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The new zone is a daily quest hub so ill pass.
Don't get me wrong I think they did great with how the zone looks and that is one of the things blizzard dose really well but its a daily quest hub just like molten front and I am not a fan of them cause I feel that something else could have been done.
Blizzard has done dungeons in patch's before like the ICC3 and the 2 in Cata and this would have been a perfect moment to add 2 troll dungeons to add on to the lore of the zone.
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