The spells duplicated by Havoc are independent spells, the damage isn't just copied on the Havoced target, i.e the spells can crit on one target and not on the other, debuffs only apply to the target that has them etc...
The spells duplicated by Havoc are independent spells, the damage isn't just copied on the Havoced target, i.e the spells can crit on one target and not on the other, debuffs only apply to the target that has them etc...
I believe the CB/SB hit and the Havoc'd CB/SB hit are independent. The one that hits the target with the damage modifier will be modified accordingly, the other one will calculate its damage according to its target.
The one thing that's great tho, is that you can Havoc say Horridon and profit from its damage debuff when you SB the adds.
Edit: Beat to the punch by the almighty Zum. Well played
Regarding target macros:
I have three buttons for havoc.
s=focus
d=target
f=mouseover
Two for shadow burn
z=target
c=mouseover
Modifiers can be a pain in the ass when rushed. Since they cleaned up the specs I have all these extra buttons I can bind to!
Also, If any one knows how:
I did Horidon for the first time last night and and was wishing I had a good macro to target the priority target. I need to make one that will target A if A is up, B if B is up etc. I suppose it would use the [exists] command. I was about to start figuring it out but if anyone wants to share...?
Last night I just whipped up as assist macro for our Boomer who had done the fight before and was able to find the targets faster.
Last edited by Grizelda; 2013-03-13 at 03:17 PM.
I'm thinking of using Fel Imp on Jhin'rok to make sure i can always have it in the pools, regardless of where the boss is.
You guys reckon it's worth it? Also is the demon training glyph a dps increase or loss or neutral for a Fel Imp?
Your pet is supposed to get the buff when you get it, not when he's himself in the pool.
Question for some of you guys...
I know it's almost never a good idea to use chaos bolt when you have 3 or more stacks of backdraft, but what about when you have so much haste that your incinerates start to have less than 1sec cast time with backdraft? With the VP trinket proc and backdraft, I'm at around 1second (With Heroism I'm at under 1second). Now, that's just with me balancing haste and mastery-- I've seen a few destro locks go full haste, and even go as far as gem pure haste. I imagine that with just normal raid buffs, their incinerates go to under 1second.
So here's my question- I assume that it's not worth using backdraft procs for incinerates at this point if you have so much haste, and you should only use them for chaos bolts. Is this correct?
i was wondering if Rain of Fire has certain hastebreakpoints since i can not really find something about that.
im not a person who reforges full stat x since random calculator tells stat x is 0,2% better than stat y in clean conditions.
im more like reforging for certain hastecaps to have full duration Dot´s resulting in less refreshs over the fight.
so Rain of Fire 6 sec duration is really annoying to cast all the time, any hastebreakpoints for this?
Maybe the same as for Shadowflame? (8,3%; 25%)
Nice guide btw, first one i found that seems to be useful and discribes more than the basics.
Rain of Fire doesn't gain new ticks with Haste, it simply reduces its duration. Probably because this used to be a channeled spell, and still is for Demo/Aff.
So has there been any math/estimations on just how much buffed (or bugged) Rain of fire has gotten?
Hm I wonder what the haste soft cap for destro is? because even with 4717 haste (I have affli as 2nd specc) I run into gcd with heroism backdraft and casting Incin with 0.9 sec cast time which is a dps loss or is haste still better as crit? ( I dont want to put everything into mastery as I GoSup)
Gold question , i did that first week but just so my incinerates are at exactly 1(1.1) sec cast time under normal raidbuffs(+ backdraft) and than i realised it is not needed yet to max all this haste when i can keep still balance between it and crit rating , at least until higher ilvl when indd haste will be a more gain than crit.
do our pet gain our damage buffs on primordius? i did it last week as sacrifice because i figured it did not, even though i run gosup on most fights. wondering if i should use gosup tonight. i spend most of the fight dropping rof's and spamming chaos bolts on the boss.
/compare?items=95326.0.0.0.76885.76668.0.0.152:95329.0.4806.0.76694.76668:95328.0.0.0.76694 .76668.76682.0.138:94929.0.4892.0.76694:94799.0.4429.0.76668.0.0.0.138:95207.0.0.0.76682.7 6694.0.0.138:94948.0.4414:95138:94738.0.0.0.0.0.0.0.138:95203.0.0.0.76694.0.0.0.137:94531: 94513.0.0.0.0.0.0.0.138:95506.0.4442.0.76668.0.0.0.138:95473.0.4434.0.76694:95325.0.4430.0 .76694.0.0.0.165:94990.0.4895.0.76694.76694.76694.0.138
^ that is what I was looking at for our BIS list. I'm worried that I *might* be putting too much value on Cha-Ye's.
Thoughts? Sorry, I can't post full links just yet.
What you said here doesn't jive with my research into secondary stats as Destruction.
My results are as follows:
- Haste and Crit don't synergize much, but provide roughly the same benefit per rating.
- As the number of targets increase, Mastery's value increases significantly. When AoE'ing Mastery is by far the best stat, and on roughly 4 targets Mastery becomes better than Haste/Crit
In addition, on fights where you spend a very significant amount of time using Chaos Bolt or Shadowburn due to genning embers from Shadowburn returns, A full mastery setup with Grim of Sac will be best.
On 2 target cleave fights, Grim of Sac is still behind Sup/Serv with a Haste/Crit build
---------- Post added 2013-03-13 at 12:19 PM ----------
SoSup/Serv:
Haste == Crit > Mastery for 1-3 targets. Haste == Crit == Mastery for 3 < # targets <= 4ish
GoSac:
Mastery > Crit > Haste for #targets <= 5ish
---------- Post added 2013-03-13 at 12:20 PM ----------
No.
However if you're using GoSup/Serv you should reduce your mastery as much as you can, and gain either haste/crit. The most optimal setup for single target that I've found so far, is having Haste Rating + Crit Rating > Mastery Rating
---------- Post added 2013-03-13 at 12:22 PM ----------
This has been semi-answered, but I'll answer it here again:
Havoc works as a mini-chain lightning in the game code. The second spell is literally a second spell being cast at the havoc target when your cast finishes. As such it has a separate chance to crit and all else from the spell it copied.
As for what to Havoc, you should always Havoc whatever needs to die. If you have to kill adds and you don't need boss damage, you should Havoc a high-health add. Havoc'ing the boss when you don't need boss damage and are wiping to adds means you are a selfish prick who only cares about his own numbers. SO DON'T BE A SELFISH PRICK!
---------- Post added 2013-03-13 at 12:24 PM ----------
It means that a gain of ~50 stat of either haste or mastery provides roughly the same DPS increase. (It doesn't mean that the stats stay that way. Just that in your current gear the previous is true)
It essentially means that you can gain either Haste or Mastery and get the same DPS increase. (No practical difference between each other)
---------- Post added 2013-03-13 at 12:26 PM ----------
There's a TON of room for FnB. You should go for full Mastery and GoSac. There's always shadowburns to havoc, and the vast majority of my time is spent trying to consume my excess embers with Chaos Bolts or AoE'ing with FnB. I STRONGLY recommend you take MF for this fight.
Side note for Horridon Heroic: CoE knocks the dino back, as dose FnB-spells in range.
---------- Post added 2013-03-13 at 12:27 PM ----------
See one of my above responses
---------- Post added 2013-03-13 at 12:27 PM ----------
IIRC, yes.
---------- Post added 2013-03-13 at 12:29 PM ----------
You can be stacking Haste if you like, however you're right that once you hit <1 sec incinerates the value of Haste drops. A better solution is for single target/cleave to go Haste + Crit > Mastery.
---------- Post added 2013-03-13 at 12:29 PM ----------
I don't have an exact number, but if you ever hit sub-1 second cast times you should drop some haste for some crit.
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so is there something for the Immolate ticks like for corruption etc? haste ratings I mean for extra tick
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