And staying out of melee is done by....? Slowing your opponent and using gap openers. Secondly, the gapopeners you mention are classified as CC's, and are used offensively to, in your own word, cast mind blast. A Gapopener to me is something like teleport, blink, Roll, displacer beast, thunderstorm, typhoon, or any big sprint like speed of light.
If you win against warriors with that strategy i'd be amazed. Popping Psyfiend on the DR, and then you'd have no CC ready for like 30 sec, because of the zerker rage on next fearbomb. You can't fight toe to toe with a warrior, so that would mean you have to kill him by that time or lose. Isn't that much like i described how you needed to kill the warr? By bursting him to shreds with all you got at start? I've dueled a warrior who got out of the void tendrils and charged me before i could even get that MB off when i tried that.
64K PWS, 55K DS, 7,1k * 5 = 35,5K Renew, 17,3k PoM =~ 172k, 54% pvp-power. That is without crits, but its also without healing reduction from pvp-decay or from Mortal strike.
172k/15 =~ 11,5k DPS
I'm not suposed to protect my Dispersion now? Is that what you're saying? I don't wanna be on CD of all my CCs, and without dispersion at same time, GG Reck, Banner, Avatar. And if you don't cast any mindblasts you'll never get to use DP, it would be 1 MB each 15 seconds at the best, if you pull one out on fear and one on roots(it being 30 sec instead of 45 psyfiend). 45 seconds to pull a DP+Vamp Emb+Insanity at best :/
Well i generally don't, now in its current state. In 5.0.5 It healed me for 55-60k. If i fear, have dots up and nothing to dispell, i cast a couple of them and a couple of dps-spells. You have time for that in a full fear.... What i mentioned was a test for its current efficiency to put in in perspective.
yes, glyphed or coupled with DP/insanity it could do some work, but it doesnt look to me like its all that easy to get it off if you start with 0 orbs.
Generally my most successful attempts, this being 5.1 though, has been to stealth a far distance and get some dots up quick before he tries to spellreflect my opening. Then phantasm his charge which is no longer possible, Psyfiend first and theres a 50% chance it will go off a fear after his zerker rage ended(which lasts 6 sec) to have a full fear. I would then refresh renew/bubble/PoM and deploy some heavy damage to him. He's at second wind at this stage, probably gonna trinket my melee-fear(that i waited out the DR on), upon which i use the disarm and shadowfiend burst the last of him. If he survives i can prolong with another psyfiend coming up in 10-15 sec ish.
For this to work, you have to have a good psyfiend, because when we tested it, it sometimes doesnt even recast fear on the warr, sometimes it didnt have time to finish cast or etc. Sometimes the warr would fear the psyfiend or such. It's also questionable if the warr would even use his zerker rage on the psyfiend. It's works if stars allign but it's not a reliable way of winning. This would be vs the better dueling warriors, not the meatheads charging your decoy and popping all CDs, and then get owned instantly for not going defensive on shadowfiend/DP.
Last edited by mmocdd0538594c; 2013-03-11 at 02:07 PM.
Obviously Blizzard thought that it's inacceptable to have a 1on1 godslayer that can kill immortals. I'm referring to healers in 1on1 situations here.
Spamming necrotics on healers was the most fun I had with a class in random BGs, they deserved it, maybe a hunter with glyph of concussive shot was also that much fun (both got nerfed / removed in MoP).
100% rogue this class is fucking op ; )
RMP is the best i think, it's what i've seen on Chronogame
Well no Blood dont have the DPS. Altho Blood does more damage than any other tank by miles (In PvP)
Depends on who your dueling. But IMO I'd say Blood DK, SPriest, or BM/WW monks are all great 1v1!