You're funny. Do you also pick up a new book and skip to the end?
Now tell me, what would my incentative be to do dailies, to unlock valor items, when I could get much better items without leaving a city? Before then, doing dailies had a purpose, you unlocked items you "needed". Well that doesn't apply anymore.
What would be my incentative be to get a raid together for 5.0 raids, when I could get better items a lot easier by running dungeons?
The answer to why you can't gear up in a couple of sessions by doing dungeons is that it allows us to consume content too quickly. I know, it's horrible how MMOs try to gate us, so that we don't burn out and get bored.
Frankly I find it a bit amazing how you can think that a new tier should completely remove older content from progression. I want to progress through raids so I can face the next. I presume you somehow want to claim that it's reasonable that I should then completely ignore the new faction-less 500+ items, and instead deliberately try to progress at a much slower rate because I enjoy 5.0 raids.
Your suggestion TAKES AWAY CONTENT from me and many others.
Reality strikes: if dungeons were as rewarding as YOU want, it'd make MoP lose longevity.
That's how it is, I realize it, Blizzard realizes it, and luckily they aren't going to go your way. You can attribute whatever the next quarter sub losses will be to the fact that dungeons aren't rewarding items equal to Normal raids of the latest tier, that's fine.
Frankly the game would be better off if people with that attitude left. Keep progression in the game. Keep speeding up older content, but never make it irrelevant for a new 90. Don't repeat the shit of 4.3 when your endgame as a non-raider was 3 dungeons and 1 LFR
In 5.4, with the SoO raid? I doubt 5.0 faction items will be that relevant anymore. Perhaps then we'll get a large boost from dungeons, or by other means. Preferably the latter. Until then, 2 tiers relevant at a time is what they're going with.
And that makes content last longer, and gives us more to do. "forced grinding" or not.
Pretty goddamn easy to see how it conflicts, because your preferred method makes other routes unnecessary and less rewarding.Not every change is a good change and the label MMO is frankly meaningless. I don't care for such labels and i don't think the developers should get hung up on them. If people are interested in doing instanced content then they should provide and support that playstyle, I want the method to facilitate character progression that I enjoy with my friends. Theirs nothing wrong with that and I don't see why yourw ants and mine have to conflict.
How can you possibly combine "players choose the easiest route" and near top level gear from the easiest 90 content there is?
Baffling.