i prefer scenerios anyway
... because they are every bit as hard as current tier raids but don't even drop gear that's as good as last tier's raids.
... because they are way easier than even the starter 5-mans for the current release but they drop gear that's as good as last tier's raids.
There we go... I added some context for you. It would have been nice if they had made an effort to understand why people were complaining instead of wildly swinging to extremes.
Last edited by Ronduwil; 2013-06-02 at 08:04 AM.
3 ICC and patch 4.3 5 man heroics are well designed and tuned.
They are good introduction to the last raid, and good catch up gears.
Sure, it only lasts for a few weeks, but $15 for 3 dungeons are not a bad deal for Blizzard.
We have enough 5-Man dungeons I think?
We need more Senarios!
Scenarios are a new form of content that should have been put alongside the type of content that had served WoW well for nearly a decade. Imagine if McDonald's introduced a new line of sushiburgers and then later dropped beef from it's menu. Do you think people would still go there because they said "but we have fishburgers and that's food".
I don't consider scenarios to be acceptable content. I just did the new Dark Heart of Pandaria scenario, and that was completely laughable. We just ran around in different directions picking up boxes, then killed a giant Mogu. This has been my experience with scenarios, and they don't come close to providing what dungeons have traditionally provided. Even a short dungeon like Violet Hold was much more engaging than any scenario I've seen. Those 20 scenarios aren't worth 1 dungeon.
Scenarios are extremely easy so the current playerbase loves them. Its impossible to die during one unless you fall asleep. Sadly dungeons are too much effort, apparently...
I think one of the big mistakes of MOP has been abandoning the use of additional 5-mans with later patches -- but not as much as a gear-catchup device, but as a narrative one. Scenarios do some of that work, but I actually thought the ICC 5s and the Hour of Twilight 5s were just really engaging from an immersion standpoint.
Of course, "Halls of Reflection" holds a special place in memory. I can't remember a more dreaded loading screen in LFD history, because you had no idea what sort of ridiculous play you would get, especially back before they nerfed the first room trash (originally you could get spawns with 2 rogues or 2 priests). I also know I'm complaining about this like three years too late, but I knew it was going to be a bad run if the group felt like it would be impossible without hiding in a corner behind Falric or Marwyn. I always tanked it in the archway you enter from -- silences, CC's, etc. On the PTR the only group I did it with cleared it effortlessly tanking it from the Frostmourne dais in the center of the room. People really overcomplicate things sometimes.
Good... they don't need to be wasting their time on stupid 5 mans... max level isn't about stupid dungeons unless you're gearing, but considering the fact we're a couple tier patches into the expansion... all we should be seeing from here is raids... which there aren't enough of. There should be 2 raids per patch, but blizzard doesn't care about the playerbase, which is why the don't pump out content.
Most likely the wisest Enhancement Shaman.
Though I think the *idea* of scenarios is good - faster queues and faster content - they're ridiculously dull after you've been through them once. Even the timed events in the heroic ones are ponderously boring. I'm ok with scenarios being part of "main" content, but I will be very sad to see 5-mans continue to fade out.