You're wrong, and feel free to educate yourself with this thread.
http://www.mmo-champion.com/threads/...-losing-BGs-OQ
I'll even bump it for you.
You're wrong, and feel free to educate yourself with this thread.
http://www.mmo-champion.com/threads/...-losing-BGs-OQ
I'll even bump it for you.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Alliance wins non-AV bgs at a 1:10 rate on my BG, so I'm okay with this.
if you grab 4 of your friends as horde, you can easily force a turtle and win most of the time, but rushing definitely favors alliance.
Last edited by Lassira; 2013-03-11 at 03:11 PM.
Alliance win because both alliance and horde refuse to defend (generally speaking). If both defended it would be a much fairer battle, however. Alliance base is filled with elites and mobs with millions of HP, the distance of the two bunkers is like 100 yards between each other, it is protected by a bridge (one narrow entry point) and not to mention almost every route past Icewing forces you into a bottleneck.
Compare this to the horde base: All of our elite mobs are in the lower unused section of our base. Our towers are 10 yards apart, our graveyard has only the graveyard NPCs to defend it. If you want to bypass the wall of death you need only run left or right and jump over the wall into our base and run off to cap our towers.
TL;DR It would be more balanced if both defended, still in favour of alliance of course.. but oh well.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Doesn't matter who has the advantage for me, Horde nearly always win.
Whole AV design is for alliance, try rush opposite base from the very start and you'll see that alliance has some small problems with arhcers, doesnt need to make big curves while rushing, can easily avoid guardians and mobs, and very easily cap a tower just by getting inside and try to do that for horde then. Alliance easily rushes in Galv and then keep rushing on, as Horde you need to damn turn Balinda fortress, run some unmounted distance inside, after get raped by bunkers archers from kilometers, get dismounted by guards on the long road after Iceblood, or lose 80% of your hp and a lot of time by jumping down to swapms...+meet some mobs there too...and when you finally reach the bridge, almost dead after all this, VOILA: Huge fking bridge, with untouchable archers easily pircing you like a pig from kilometers...get to northern and die from southern ones without even coming inside, or try southern one with the same result + a very active elite dorf that doesnt really like you and accompaigns you to the flag itself.
Alliance just fast n smoothly floats on mounts directly to Frostwolf and with some pikes from archers gets inside and recapthe tower...for the king, bros, victory is not rly hard at all.
Can be won just by organizing Frostwolf defence and defence of narrow passage after Galv - but do you rly think its possible on a random BG? Well, I guess "smart team lizzard" thinks so.
I always flag AV (and recommend ll of you to do the same if you play horde), just because THIS IS ALLAINCE BG and for the reasons I dont understand blizzard doesnt want to justify it for horde...Just blacklist it for alliance waits for hours to play there. Or deal with it if you wants to play it.
That's not the point.
It circumvents the 5-player entry limit into random BGs. A blue has specifically said that using add-ons that circumvent Blizzard's balancing protocols can lead to account action.
Sorry, you've not got a leg to stand on.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
People want fast games on av weekend, so unfortunately horde will just rush and lose.
The map has always been biased towards Alliance thanks to the Horde's terrible tower design and NPC placement at their base. In a straight up mad rush, the Alliance should win every time. This likely isn't so much intentional as it is sheer laziness on Blizzard's part who could of fixed it nearly 8 years ago and to this day refuse to.
Not much to do but blacklist it and play a BG that is actually fair. At least we have that option now.
Gm said "using such addons" referring to Preform AV enabler, which automatically queue'd groups. OQ does not. There's nothing automated about it. It's the same as 7 groups being on ventrilo and clicking join at the same time. All OQ is a vehicle to allow easier communication between groups so they know whether or not to join the queue at hand.
Also, No one has gotten banned from using OQ. /leg
Again, that's not the point. Stop trying to bend the blue post such that you are inside the rules.
Also, the reason no-one's been banned from using OQ is because players aren't reporting enemy premades, they're just leaving the BGs and complaining on the forums about them instead. Easier to break the addon instead.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
My alt has 47 BGs played, 26 victories, and 26 AV played.
Can you guess what faction I am?
A single alliance can cap towers without having to kill any guards. Horde has to kill off guards before they can start capping. This gives alliance a huge advantage. Especially since you will be nearly dead already from all the guards before you even get into the North and South Dun Baldar bunkers. You can run into the Horde base and nothing will attack you.
You think that's the reason? Really? So when there's 35 people from One server and they ALL turtle at icewing bunker the whole game. You don't think that's been reported?
Last night in an AV premade we had 39 rage quits in a single game from the other team. You don't think ONE of them reported us? Blizzard can't do anything about it. OQ is the same as 7 group leaders joining ventrilo and q'ing at the same time.
Last edited by Delznope; 2013-03-11 at 07:18 PM.
Would you rather spend 35 minutes reporting the entire enemy team or 15 minutes with a debuff and go for the next game?
Pretty obvious choice, really.
---------- Post added 2013-03-11 at 07:56 PM ----------
They can't take actions to prevent it from working at the moment, due to the tactic described above.
If they ban OQueue, someone will just make QQueue with slightly different code to get around the ban.
You can get your account actioned by circumventing a balancing protocol, which OQueue assists with.
I'd strongly advise against anyone using the addon (unless you don't care about your account).
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1