Deterrence is the one really
Easily Readiness, What's the point of a "Cooldown" if you can just reset it whenever you want? Also double Deterrence and Zoo are annoying.
Any stun
Any passive healing
AoE fears/Disorients
Immunities
How'd they supposed to appropriately compensate them if these spells where to be removed? DK's would immediately lose their only gapcloser so they wouldn't be viable in any comp and Boomkins would remain the same, except that they wouldn't even be good in RBG's. The Toss is really annoying tho...
Last edited by Senathor; 2013-03-19 at 06:25 PM.
Charge Stun and Gouge.
To recap:
Players want Deterence, CD reset skills and instant aoe CD's removed.
i agree
A) Ground-based AoE is its counter, unless they changed that a few patches back
B) Hunter's are unable to attack during Deterrence, unlike paladin's bubble.
C) DoT effects still effect the hunter, and can easily wind up in a kill, providing you have properly CC'd the hunter's healer (If he doesn't have one, well, hunters have very little self healing, during Deterrence. 5% health restore with glyphed disengage, 4% health restored with spirit beast, OR 30% health restored with exhiliration
Ring of Peace needs to go.
Oh and Deterrance, hunters got enough means to escape melee without that stuff.
Shurikan toss. Or at least the tie to autoattack on it.
CC's all of them, remove them from PVP completely. and for the love of god just give us a death-match style map already. I don't PVP to capture flags or mines, I PVP to kill other players and CC's absolutely ruin that for me, I say remove them all and let us enjoy the killing.
All this hate for Deterrence... When you realize it's the only defensive CD for the hunters... it's not really OP...
Victory to the Alliance !
Death Grip, or there should be a rating requirement to use it. So frustrating having your target gripped away just when you're about to set up a burst, or score a kill
This can be said about ANY suggestion in this thread, that's what it is about, personal opinions. The difference being only that I'm picking something general, and not an individual skill. I would enjoy healing, but in a more balanced form. Blizzard basically admitted that it's completely over the top in PvP by introducing and buffing Battle Fatigue.
This is true, though I'm specifically (exclusively) targeting situations where healers are involved. Healer immortality in 1on1 and endless games in 2on2 aren't ok, despite the developers claim that they "balance for 3v3" only. It's just their easy way out to not have to care about real balance, which may be indeed a big challenge.
I don't get it why a DPS works like 30 seconds against all defensive CDs and selfhealing and other tools to drop someone to 20% and then a healer comes by and "fixes" everything in 2 seconds. Healing burst AND sustained HPS is incredible, yet it is accepted because it's healing?! Healing "1-shotting" should be removed the same way as they try to remove damage "1-shotting".
Never did I claim that we need higher damage, nor do I approve the so called "1-shotting". Don't put words in my mouth I never said.
Last edited by mmocc9639e0326; 2013-04-08 at 01:51 PM.