It's time to level up and quit your newbie ways
You need to go outside and get some new V-rays
A fresh breath of air will help you talk again
Inhale, exhale, feel the Oxygen
- Woodman
I think you took it a little differently than what he meant... As someone who raided hardcore through all of TBC and WotLK, I relish the thought and idea of being able to come into something and not have to spend weeks on learning one boss, just to have a vital member of our 10/25 man team NOT show up so I can sit around twiddling my thumbs with nothing to do. At least in LFR if I don't have time to be a hardcore, full time raider I can still jump in and see content at a watered down level. I DON'T want to deal with 9/24 other people pissing and moaning about gear that their class and spec can use, when I can be lucky and win something that's 20+ levels lower in ilvl, but still have better than blues. I still see bosses. I still have to tab/click/macro/keybind like everyone else in their normal or hardmode raid. So what if I don't have to deal with a certain mechanic that can one shot me. It can still wipe the raid and force us to restart.
People like you who think because your attitude towards something is different doesn't make you right or above them. The whole elitest/condescending attitude is pretty lame, and doesn't make you better. If you don't like that he, I or someone else prefers LFR then don't fucking comment on it or waste mine or anyone else's time spewing your worn out, tiresome garbage and attacking others.
YOUR type makes ME puke.
MMO's have not traditionally been a game where everyone wins. I don't have a problem with that kind of game existing (and yes, they can be fun) but that's a pretty radical change to WoW, particularly to raiding.
Blizzard could make sure people don't bail en masse by throwing in a real penalty for doing so before a reasonable number of wipes. Instead they've chosen to go with a buff that virtually guarantees an eventual kill. I can't see how that doesn't cheapen the experience. Perhaps it seems like such a poor idea because it's yet another step down the "everyone wins everything" road that I dislike.
What's next? Perhaps everytime you lose an arena match, you will get a stacking 10% buff until you win a match?
Since lfg has to exist there's always people who must be carried. I feel lfg would be decent if there were more requirements to join like more enchants/gems, clearing normal mode instances before joining hc etc.
Who likes seeing a guy do 15k dps in lfr?
How is it a problem exactly? If they're happy, let them be. "Gear is progression" just doesn't wash with a lot of people, and we've already seen LFR drops nerfed to the point where people have QQ'd on the forums.
LFR pleases a lot of people. It makes them play and ultimately, pay, for the game. Sure, there are people in a kind of "purgatory" with nothing to do, but you can't please every player out there.
Polarizing content is essential. Remember, WoW reached its peak under the "EZ-Mode" WOTLK. My god, comparing those "heroics" to today's LFR makes you realize what "Easy lewtz" is all about.
That is an extremely bad analogy. You're saying move the finish line for everyone in the race and Blizzard hasn't even come close to doing that. LFR in no way degrades the normal or heroic difficulty levels and just because the gear obtained looks the same it certainly doesn't mean it IS the same.
Desktop ------------------------------- Laptop- Asus ROG Zephyrus G14
AMD Ryzen 5 5600X CPU ---------------AMD Ryzen 9 6900HS with Radeon 680M graphics
AMD RX 6600XT GPU -------------------AMD Radeon RX 6800S discrete graphics
16 GB DDR4-3200 RAM ----------------16 GB DDR5-4800 RAM
1 TB WD Black SN770 NVMe SSD ------1 TB WD Black SN850 NVMe SSD
I love the new buff machanic at least if you wipe u have somethng to back you up and not force players to leave. Iv wiped on bosses many times and the buff does help us
The marathon analogy fails because ultimately, wow has no end point.
Realistically, Blizzard want's players to run further and further and experience more of the course they have to offer. If anything, they're pushing your "End point" further back by adding new content, and compelling players to skip whatever they were in the middle of due to better loot (and providing mechanics to do so)
By the End of MoP, there will be players who've seen all the raid content in this expansion pack, without a distinct raid schedule, without a guild or raiding team, and likely, it's improved their experience despite people being generally toxic and abrasive in LFR.
It is not opinion, it is fact and the analogy is like comparing apples and bowling balls. That's how far off it is. If you really think multiple difficulty levels in any way affect each other, your judgement is flawed. Some people just have to stroke their egos I guess but using a video game to do so is very sad.
The one thing that bothers me in LFR is the amount of vote kicks. I always vote no unless the person has been afk or purposely wiping the raid by pulling all the trash like happened once last week. If they're trying let them stay.
Last edited by Dch48; 2013-03-26 at 08:08 PM.
Desktop ------------------------------- Laptop- Asus ROG Zephyrus G14
AMD Ryzen 5 5600X CPU ---------------AMD Ryzen 9 6900HS with Radeon 680M graphics
AMD RX 6600XT GPU -------------------AMD Radeon RX 6800S discrete graphics
16 GB DDR4-3200 RAM ----------------16 GB DDR5-4800 RAM
1 TB WD Black SN770 NVMe SSD ------1 TB WD Black SN850 NVMe SSD
In LFR, for ToT, Epic loot is iLvL 502. The SAME piece of gear in 25M heroic outside of LFR is iLvL 535. That's a 33 point difference. The stats from the LFR gear are also A LOT lower than the 25M heroic version. The Thunderforged version is iLvL 541, making the TOP gear almost 40 points higher with better stats.
Source: Throne of Thunder
http://www.wowpedia.org/Al%27set%27s...gs#Raid_Finder
http://www.wowpedia.org/Al%27set%27s...eggings#Heroic
http://www.wowpedia.org/Al%27set%27s..._Thunderforged
Not sure what "raiders" are so upset about. We're not exactly getting the same reward for the same raid since we are not running it at the same difficulty. I'm unsure what part of LFR really bugs them.
---------- Post added 2013-03-26 at 01:17 PM ----------
Those players are more of the exception than they are the rule.
The real problem is not LFR catering to 10 afk people whilst the others try to down the boss, its the afk people... I still don't know why no contribution system is implemented yet (like in world-quests from warhammer online which was by far one of the best things), but I guess we will never know.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
You are once again dodging the point. You're arguing that LFR is not equal to normal/heroic. Fine, sure, whatever. I'm arguing that whatever LFR's merits or flaws in comparison to other difficulty levels may be, adding a stacking buff that makes downing bosses stupidly easy is a bad idea.
I'll also make one more attempt at explaining my (now quite overstretched) analogy:
Heroic = winning the marathon
Normal = trying to beat a particular time, your previous time, etc.
LFR = finishing the marathon
LFR w/ buff = being told you ran a marathon when you actually just ran a 10k, a 5k, or maybe even 1k race. Heck, you could have just stepped over the start line and sat down and the finish line would eventually come to you.
This, I can agree with. The only issue I ever found was the occasional alt-tabber who was reading WoWhead or watching a YouTube vid while on follow. I think the contribution to the fight is probably the biggest hindrance. If the system were to somehow flag/kick a player who did not get in at least some dmg/dps/or heals, that might encourage more participation. Or, base the loot gained on the level of dmg/dps/healing done during the fight. I'm sure it would take some time to tweak, but this would at least make the attempt at getting all parties involved in the fight.
The problem with the last part is, in order to be told I ran the marathon, I would have started to run, fell down in 20 feet, lay there for a bit, run another 40 feet, fall down and lay there awhile, run another 80 feet, fall down and lay there for awhile. The "rest breaks" are essentially the dumbing down. But, the "adding a stacking buff that makes downing bosses stupidly easy" means we still have to fight the boss 8 or 9 times (sometimes more) before we get past it. Why should we have to be penalized just because "hardcore raiders" think we should wipe 50 times at reg difficulty like they do cause they think it is fun? LFR is easy mode raiding. 90% of the people playing this game are casuals. Complain all you like, but Blizz has said on more than one occasion how happy they are with the LFR.
...Then don't run LFR...what is so hard about this?
What can't find a guild that will carry you without it? Sorry if that comes across as bitter but if you can't stomach a little pragmatism in your diet maybe you should shuffle along.
I have eaten all the popcorn, I left none for anyone else.