Hey everyone.
I am kind of puzzled by all the discussions going on at the moment about rogues being madly OP and FOTM and all that. I mean going from Cata rogue to MOP rogue we are still much weaker. And to be honest in 5.0 we were at the weakest state we have ever been in and in 5.1 we are one of the weakest classes.
The only real buffst I can see are:
4% more damage while bleed is up
20 more energy
and shuriken toss that nobody wants (I personally find a ranged slow much, much stronger than a few auto attacks that are only strong in a duell vs cloth and leather). So this is more a nerf to me.
Prep baseline (this is the strongest buff) but really only gives us back what we've had since the classic days. (give back the purple icon )
Cloak 1min (more a balance since it is now off prep) - not a buff or nerf.
1% recup (still useless, too expensive and does nothing with battle fatigue)
Everything else are just changes to unloved talents.
People will still pick:
Subterfuge/shadowfocus
combat readyness
Elusivness/cheat death
shadowstep
pray on the weak
shuriken toss
I really don't get all the fuss, nothing really changes rogue will do a little bit more damage and will have a bit more mobility and survival thanks to prep (wich tbh is a terrible designed ability but whatever)
Going from cata we still have to juggle 4 finishers (SnD, rup, KS, Evis) 5 if we want healing.
we lost ALL passive crit (biggest hit in my book)
recup 24/7 for energy
2 smoke bombs
baseline deadly throw
6%dmg reduction and 20% heal from all sources.
Really, all people are judging on is people in BIS gear on ptr shuriken tossing people to death because in a 1vs1 situation it is really strong in rbgs and 3vs3/5vs5 it will be worse than currently and I might even pick up anticipation.
Thought? Flames? whines? grammer nazis? (haha I'm German :>)