Originally Posted by
Vespian
BAM, my point.
(I'm keeping it short, because when someone starts to argue that a chance is no chance, it might simply be time to back out of a discussion, because nothing can be gained here)
Also, just an fyi, because I think you missed more than just the point, this is about overall average usefulness of gear that dropped throughout the game. Not end-game, not early game, at all stages of the game. So far (I started anew), I found two uniques and those are the only items I have actually been able to use. The other (rare) items weren't just bad, they were worse than bad.
In Diablo II, I would find rares that had a purpose beyond the vendor. That's what this is about. Not about the top5% distribution, but about selfsustainability (it's a word that means WITHOUT the AH).