ok so its for a warrior, what i want the macro to do is cast pummel when its available, if it is not available it will cast disrupting shout, is that possible to with just one keybind ?
ok so its for a warrior, what i want the macro to do is cast pummel when its available, if it is not available it will cast disrupting shout, is that possible to with just one keybind ?
#showtooltip
/castsequence reset=14 Pummel, Disrupting shout
Last edited by mmocd7c2c6f77d; 2013-04-08 at 02:41 PM.
this won't work:
1) the reset timer resets every time you press the button. it basically says "if the button hasn't been pressed for this long, reset the sequence).
2) Disrupting Shout has a 40 second CD, which means it won't be available between every Pummel.
3) Castsequence doesn't go to the next spell unless the previous spell worked.
so what this does is you press it now, it casts pummel. you press it again, it casts disrupting shout. you press it again after 14 seconds, it casts Pummel. but if you press it again, it won't cast disrupting shout again because it's on CD, and it won't skip to Pummel because that's not ready either, and since you pressed it again, you need to wait 14 seconds to press it again, further delaying your next pummel.
to: preposition; used as a function word to indicate position, connection, extent, relation ~ too: adverb; also, very, excessively, so
#showtooltip
/castsequence reset=12 Pummel, Disrupting shout, Pummel
as a lvl 45 warrior this worked for me, though it is easy to misfire the DS if you spam
Making a perfet macro for this cant be done with the current macro system, otherwise it would be alot easier to bot, you will have to let the macro reset at some point, but fight mechanics will make this happen anyway, I didnt get locked out on DS with this one, may be different with higher haste lvls.
Sequence macro reads from top to button, and left to right
The flaw with both skill in one sequence gives you no option but to wait for the sequence to end before you can use the other skill. You will end up with a sequence having duplicates of the same skill which is posted above.
To remove the need of duplicate skill just separate the 2 skill
#showtooltip
/cast [mod]Pummel; Disrupting Shout
You get more control with a modifier macro than a sequence macro.