i can only bow to that post Dasani. Well written.
I think people should try and get better instead of asking the game to be less hard
i can only bow to that post Dasani. Well written.
I think people should try and get better instead of asking the game to be less hard
The bottom line is, most people complaining in this thread have never touched heroic content (until 4 tiers later).
Everyone that did not need the nerfs is past all those bosses anyways. Anyone beating their heads against them, should have killed faster or gotten more organized.
Apply blizzards model to any other subscription service,you'd be outraged:
Netflix adds no new movies for a year, you click a new movie, there's a $5 fee.
You're in an accident, click your onstar button, but there's an addition $20 fee for them to help.
You turn on your tv only to find all you get are the infomercial channels. Every other show is pay per view.
See how dumb that model is?
Don't forget about assigning interrupts on the various poison dotters at door 2.
What to do/where to lead Horridon when you're charged.
Assigning which healers are responsible for dispelling at each door.
Deciding who is best able to spend 10 seconds channeling the orb.
Which tank can best handle which adds at each door.
etc. etc.
Look at your sig. Server first warlock? you can't see that maybe you're not the best person to even discuss what "normal" players should be capable of?
My problem with this is that this is a problem exclusive to MMOs in general. If you buy Dark Souls, do you write a sternly worded letter to Namco demanding that the will of the people is for the game to be dumbed down? You play a hard game, you need to improve if you can't beat it. You don't need to be a master of the game to progress here.
Its the old fable of education that if a class is failing, its the teacher's fault
So because i raid heroics i should have absolutely no input on anything else ?
The point is, the raiders in this thread who couldn't down horridon refuse to farm the gear / items / rep required
Some have beaten ToT in 490 gear, but they are very good players. average players will not manage that.
No, i don't think ToT normals should be clearable by totally casual players playing 2-4 hours per week and still in 489 gear. I think those players got LFR (which takes about that amount of time). I think they should try and improve themselves instead of asking the game to be toned down
Last edited by mmoc8ee790e781; 2013-04-13 at 04:49 PM.
Or that, yes, heroic scenarios on the way, which are gonna be REALLY HURRRRRD guise !
But they will probably also refuse to farm scenarios, and just enter ToT and have their face melted again
I'm glad at least Eiffel remembers what LFR is for.
Dude, i'm trying to help you because we killed it last week and our guild seem similar, and you're being agressive and refuse my help. Chill the f*** out, I was just trying to help you, jeez you seems frustrated, go punch a bag or something .
We killed it in 6 tries, i'd hardly say its a tough boss..
EDIT : Totally agree with Dasani, well said sir.
Last edited by mmoc70ab634a7b; 2013-04-13 at 05:07 PM.
Another thing that I think has been failed to be mentioned is the fact that this tier of encounters has been designed to be mechanic check fights and not as heavy of a gear/dps check fights. If the fights are really getting to enrage your DPS are really doing things wrong. If you cant keep tanks and players alive until enrage again your healers are doing things wrong or your DPS are taking unneeded damage.
I think it has more to do with the subscription model.
If you want people to pay again next month, this month had better be playable.
When this month isn't playable, next month and the month after look to be in jeopardy and so the business and the designers bend to the feeedback they get from their customers. Even then, some MMO's don't respond in this way and rigidly stick to their original design schema - those MMO's don't have 10 million players though.
As for dark souls, if dark souls was a sub based MMO which had people play it at one difficulty level for 7 years and then ramped it up so they could no longer take part, you'd better believe there'd be QQ, and rightly so.
Wrong, the game is playable. There is easily accessible pvp, scenarios, dungeons, challenge modes, and LFR for you. You are choosing to tackle the harder content. That makes you responsible for making sure you are skilled enough and that you surround yourself with people skilled enough. Nothing should give you the impression that normal mode raiding is for everybody. This is a mindset borne about over the past two expansions by quickening nerfs and easier skill thresholds.
And just to be clear, I don't think its a bad thing that they've made normal modes so easy. But people like you keep coming back and saying, "No, it has to be easier". And easier. And easier. That is literally what dungeons are: easy raids.
Injin if we're going to talk about subs then I hope you realize the majority of players DO NOT RAID NORMALS. So the majority of players are not affected at all by this. Its a small chunk that raids and a smaller chunk still that needed these nerfs. Also, the difficulty hasn't been ramped up that much.
I'm doing the content and enjoying it tremendously.
Currently at durumu, he will go down tomorrow and then onwards and upwards. My experience isn't relevent to this discussion, neither is yours. What matters is the 75% failure rate on boss 2 of 12 in the raider population at large.
The game isn't playable for the current playerbase. Blizzard either needs to nerf it (to keep subs up) or to teach people how to play as they level.
No one is saying that raiding should be for everyone, but raiding should definitely be for the people who have historically been raiding.
Injin you are still ignoring the fact that the majority of the current player base has NOT even raided normals...
Those 75% of people need to research their classes a little bit. There is a percentage of elitist people who are amazing and raiders in general shouldn't be held to that standard, but they are not all of that 25%. These normal modes are not incredibly hard. The game does not need to be made easier elsewise those 75% will be the 75% again next tier.