Originally Posted by
Mionelol
This might have been more or less true (at least, more true) as it stood at the beginning of the xpac, but it's certainly not the case anymore. At least not when you start taking into account secondary mechanics like Seal of Insight, Sacred Shield, SBar, Bloodworms, etc.
There are also mechanics that are harder to math out but make some tanks stand out a lot more in AoE scenarios, mainly talking about monk statue/revenge spam there.
I'm not even touching the subject that tank DPS is. It's far too volatile and I don't think it's solvable this xpac. There either needs to be DPS incentives for dodge/parry/mastery for plate tanks, or a simple removal of tank gear (and new haste/crit mechanics for DKs/Warriors)
Mechanically, only SD (druids in general tbh, if you ask me t&c should have been the main AM ability instead of RNG-SD), and to a lesser extent SBar, truely need revamps, everything else is working more or less fine, scaling aside (but the scaling issues are mainly tied to vengeance mechanics, it's not necessarily as simple as "this spell has too high of a coefficient"). Maybe you could include DKs as well who might need an additional pro-active ability in order to bring them more in line with other tanks, but I don't feel like it's really needed nor achievable while retaining the feel of the class.