So... You're complaining because you have to delay your CDs so you can get a new 5 stack? Every dps spec that has a 2 minute CD has to do the exact same thing 3 times every pull. Get over it.
So... You're complaining because you have to delay your CDs so you can get a new 5 stack? Every dps spec that has a 2 minute CD has to do the exact same thing 3 times every pull. Get over it.
The only Encounter where was frustrated as Elemental was Primordius.
But then again, if you are in a 10 man Raid with 3 Multi Dotter's, you don't really need additional multi dotters, it's just overkill to kill that many blobs.
Outside of that, even on Council Heroic i was as Elemental pretty crucial for the Raid as our Strat in the 1st Week was tied to AG and burst on Kazra'jin.
Maybe Lei Shen Hc was annoying as well, as you can't solo soak Static Shock as Shaman and your Dps suffered if someone messed up something with those ball lightnings.
Overall, Elemental performed fine during this tier, some Encounter had important Moments to shine with CL and AG.
I was not swapped since we didnt really have any DPS problems, but i would defently understand if i had been. Elemental damage on primo is horrible.
The 4 set is a fairly big deal on this fight, as it allows you to be guarenteed to get an ascendance in every mutation.
Lots of people's issues come from not having their 4set. It is still early in the tier (especially for 10mans) and not everyone has their 4set yet. People have to remember that a lot of these encounters are balanced with those sets in mind.
Step 1: Assign DPS to 2 lanes each.
Step 2: Have DPS each soak 4 adds.
Step 3: At the same time, have the DPS soak the 5th add.
Step 4: Bloodlust and start moving the boss around the room fast (in a circular motion) so that a long trail of small adds shapes up behind the boss.
Step 5: ELEMENTAL SHAMAN
Step 6: Acquire blobs for healers.
Step 7: Dispel DPSers one by one and have them soak 5 puddles from the 10,000+ that will be on the ground due to step 5.
Step 8: Repeat step 7 until boss dies.
In all seriousness, having an elemental shaman makes Primordius a breeze. Ours does 260-300k DPS on the fight.
Unfortunately I can't link anything yet, so for logs check for the highest elemental shaman DPS. Name is: Amarok (300k) on Al'Akir in Impulsive.
Elemental shamans are truly amazing on that fight. It's only because of ours that we hold the fastest Primordius 10H kill in the west (2nd world).
For the kill video (admire chain lightning spam) search YouTube for: Impulsive vs Primordius 10 Heroic.
Last edited by Thaelarion; 2013-05-02 at 09:47 PM.
I´ve been in on all my guilds first kills, we have 9/13 atm with animus and twins still up.
On Primordius i´m on the big adds, Viscous Horrors, full time. I only go on the boss in the end when we burn him down and ignore the adds. We have a spriest and boomkin dotting up the add aswell, but otherwise i´m alone on them, usually cleaving off it on small adds to make sure we have enough pools for people. I don´t take 5 stacks so i get mutated, i usually hoover around 3-4 stacks to have enough dps to get them down in time, popping cooldowns on second adds when the tank swap happens.
As has been mentioned here before, it all comes down to group assignements, what works best for your guild.
Last edited by Filthe; 2013-05-02 at 10:13 PM.
Wow, thanks :>
Elemental is defnietly behind on DPS if you look at only single target dps, but really, how many fiights are pure single target?... excactly, none, except jin'rokh maybe, but that boss is a joke for all classes.
anyway, my point is that if you find elemental weak on a fight, it is simply because you are not utilizing it properly, elemental has good potential on most fights, and are even in top 3 on a few.
PS. i'm currently 11/13HC with a 1% Lei Shen try, and the only fight where i was benched was council and tortos, and that was only because i couldn't show up for the raids.
Just like I said already, I appreciate all your input - but it doesnt help if you go around and tell people that they arent utilizing their class properly, without giving a glance on how you do it. Just offer some videos or logs next time, Rowl... or write down at least some tipps. We could really use an overall guide on how people handle fights, since our theorycrafters dont raid heroics.
all right then, well first off logs: http://www.worldoflogs.com/guilds/21...alendar/04-13/
Videos (not from my pov, but if someone would be interested then here they are i guess: http://www.youtube.com/channel/UCeTm76mj_eNNCa8gJzGmrPQ
So, a few tips on how i see the fights and how i see elemental being utilized on the fights (this is all my opinions and it's all form 10 man pov):
Jin'rokh: there's not too much special stuff to do toher than use your CD's in the pools, including elementals, it's pretty straightforward fight.
Horridon: Chain lightning is obvs. super strong here, ranged interrupt is godlike, especially because you can use it to knock back the direhorn without having to waste a GCD, grounding totem for the flame casters on the 4th gate if you have the aggro of them, decursing people on the 4th gate.
Council of elders: As i said i was benched for this fight, but thunderstorm is a really strong spell for this because of twisted fate, also if the loa gets a bit too close, ancestral guidance is super healing CD for the intense phases, especially if stacked with ascendance, placing down healing reign for kaz'rajin when people are stacked, healing stream totem for the healing and 10% dmg reduction, ranged interrupt for sul/marli, generally strong cleave, especially if you have the 4 set.
Tortos: Well unless you're on bats you're gonna have a bad time really, atleast i had, but if you are on bats tho, your dps will pretty much skyrocket.
Megeara: Ancestral guidance is again uber duper strong, glyphed healing stream, shamanistic rage is up for al rampages drastically reducing the dmg you take on that fight, add management. what we'd do was our warrior would aggro the adds, and stun the first wave, on the 2nd rotations of heads i'd wait for the 2nd span location and move my capacitatior there while the warrior stacked all the adds there, then just CL rape them, worked very well.
Ji'kun: Other than CL being insane for the platforms, and our Cd's aligning very well with the buffs, there's not much to say imo.
Durumu: ice walls? yes, we are obvs. insane for the icewalls, but what was even strong was that for the 2nd and 3rd beam phase, i'd try to make sure there was a wall up still, then when the raid got into a bit of trouble i'd pop AG and just spam CL, doing insane amounts of healing, i'd basically keep the raid alive alone for those 10 secs.
Primordius: it's quite a tricky fight, but CL is very strong for getting down a few extra pools, multidotting the big add with FS for the extra lavasurge procs works very well, again AG for when shit hits the fan, not too much to say, shamsn can work, but yeah, we are deffo not the strongest on this fight.
Dark Animus: Ancestral guidance + all CD's in the start to stabilise the healing was priceless if you ask me, also glyphed HST for the jolts, shamanistic rage priceless on this fight for both swap and jolts, and in the start there's alot of potential for 3-4x FS application making the proc streaks on LvB so insane and can keep you on par with other classes boss dmg.
Iron Qon: not much to say, free loot tbh. freedom totem when the 3rd dog uses the spear for the people who gets a stack or two, else not really much other than clever use of AG, maybe some healing rains towards the end if your healers are struggling.
Twins: FS eerything that moes in p3, no point aoe'ing the little adds with CL, they will die from other stuff and can be used for multidotting for procs, all that really matters here are boss, dmg, again 2x PE earth elemental for the defensive CD + shamanistic rage makes for good survivability, AG again since the dmg usually comes in bursts on this fight, multidotting FS in the last phase maybe? not sure really, elemental is not amazing for this fight, but we are just as good as anyone else really.
Lei shen: Surprisingly enough i'd rank Elemental as one of the best dps classes for this fight, and that's simply because of AG, AG is so insane for when the balls of lightning spawns, the healing you do is mental, espcially for the last phase, there is the con that we can't solo soak tho, but there are ways to work around that, such as im always on a platform with 3 people in the first transition, and in the 2nd one im on one with 6 people, on this platform we always get the diffusion add tho because on the other 2 platforms are only people who counts as melee and therefore can't spawn diffusion adds, (MW monk, tank monk, prot pala and rogue). Glyphed HST is pretty sick for the last phase where pretty much everything is affected by the glyphed HST.
now this i just my pov and opinion on the fights. so interpret it as you will -
Awesome, thanks! <3
Ball Lightning Dps varies, as the Number of Ball lightnings is random and you need to constantly switch target to get maximum cl jumps.
Also, your Ball Lightning Dps in P3 isn't that good, it's difficult to remain together during Violent Gale winds, unable to cast Cl during movement and you have to move away because of thunderstruck.
the number of balls of lightning is not random at all actually, you can control how many balls you want to spawn down to a minimum of 3 on 10 man.
also, you assume there's only 1 tactic for p3 Lei shen or what? in the tactic we use, when the balls of lightning spawn we have some time to stand around the boss and kill them off, after that the tank moves the boss away, the ranged stays to bait the thunderstruck, then we run back to the boss, then the balls spawn again, we kill, tank moves the boss, we bait, and so you, you get the picture.
one thing i will agree with you on tho is that dps on balls in p3 can vary, but unless you have worst rng ever, there's always 1 or 2 in range of CL.
Yeah, but that only works if the Ball Lightning timer and Gale Wind have enough time between to AoE them, usually during the third wave you will have Gale Winds shortly after Ball Lightnings, where it will become difficult to stack up because of Gale Winds.
Not even taking into account which kind of abilities you carried over from the previous phases.
Atm theres a bug on SS allowing warlocks to keep dots w/ MAX stats up the entire time indefinitely on multiple target fights. It's not other classes being 500k+ moonkin is @ roughly 290k on tortos 10 H and so do shamans spriests etc except locks who have a bug allowing for insanity. I'd also mention as elemental larger groups are something were hard to contest, CL procs mastery off its procs and turns into old school forked(force) lightning, factor larger groups and throwing your totem anytime ur stable its not really all that horrible.