Classes
Look at monk attack animations. The players' reward for doing their role correctly is that their screen looks beautiful. Cont
We are working long term on making rogue and warrior attacks cooler, since we agree that they look the most bland while fighting. (
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Buttons bloat: are we in a good place now or some class still need less active abilities (taking into account 5.3 PTR change)?
I think just about every class has too many buttons. (
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Out of curiosity, how do you internally measure when one healer is too weak or powerful then?
We try to look at the data lot of different ways: HPS during burst moments, dependence on mana CDs, synergy among healers, etc. (
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If it was as simple as manipulating spec score or whatever, we could automate the entire balance process. (
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People dedicate their lives to understanding large data sets. It's why I always say there isn't a "thermometer" for DPS. (
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I don't mean to imply that data aren't useful -- they are! But you can't bubble up the data into a number that measures awesomeness. (
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We also do a lot of internal tests too, because we have a lot more tools at our disposal than target dummies. (
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How happy are you with the combo point style of resource management?
Happy. We think it's more interesting than cooldown-driven rotations. (
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Since spec/stats/ilvl dictate survivability in PVP/PVE more than anything now, ever think about abolishing diff armor types?
As in mail vs. cloth? If anything, I wish that distinction was more meaningful. (
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Would it be possible to make Divine protection usable for Holy Palas when stunned like PS, Barkskin and Life cocoon?
In general we don't like having lots of counters to counters. (
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Stuns are intended to be scary. We'd rather nerf them than provide a ton of ways to mitigate or ignore them. (
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Death Knight (
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Damage adjustments to FeS and SS to discourage festerblight? Or just datamine error? Feel like its more of a trinket problem..
We're okay with Festerblight as a high risk moderate reward thing. There was a possibility it would be mandatory. (
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Frost DKs are scaling very poorly. I know you hate this word but I'm sick of getting no response via twitter and no changes.
How much DPS are you failing to gain over the course of ToT because of ilevel scaling? 10%? 5%? 1%? (
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If Frost DKs appear to be doing poorly it's probably because Unholy is a viable alternative now and lots are trying it. (
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Hunter (
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5.3 hunter: Considering reverting the DR change on Scatter Shot but might nerf hunter pet CC cooldowns instead. (
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Mage (
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Hey GC,What are your thoughts on Combustion? It is overly complicated to get the perfect ignite, & you're screwed if you fail.
What if you just went for a good Ignite instead of a perfect Ignite? (
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We generally like having options for a lot of extra work for small rewards. Small keeps them staying optional. (
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Paladin (
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Agreed on Eternal Flame being a problem, but why no plans to adjust it in 5.3?
First, we agree with the supposition that the previous set bonus really propped up that healing style. (
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Second, it would be a big change that would require some relearning on the part of paladins and rebalancing on the part of design. (
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Better to try something on a 5.4 PTR, when there will be a lot of healers trying out new bosses (compared to 5.3's quieter PTR). (
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Priest (
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attonement is a fail to the class in conjuntion with ToT Damange Increased bosses, must reconsider to delete this feature.
I don't understand why. Atonement is fun and useful. It's just a little OP at the moment (even on non-damage buffed bosses). (
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Rogue (
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Rescinding one of my last tweets about PTR rogue ArP change. Will there be a tool tip saying 50%pvp?
There will be a 50% cap on Find Weakness in PvP, whether it's tooltipped or not. (
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Warrior (
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Do you guys have plans on making Heroic leap usable up hills? Like leaping up a hill to peel seems pretty heroic yes?
It's just a technical limitation because people were leaping up walls and out of BGs. #thisiswhyyoucanthavenicethings (
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